Shy Man by The Knight of Ravens
Medium-size Outsider (Evil)
Hit Dice: 1d8+3 (7 hp)
Initiative: +0
Speed: 30 ft.
AC: 15 (+5 natural)
Attacks: Slam +1 melee
Damage: Slam 1d6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Daze
Saves: Fort +2, Ref +2, Will -1
Abilities: Str 10, Dex 11, Con 10, Int 4, Wis 5, Cha 4
Feats: Toughness

Environment: Any land
Organization: Solitary, Pair, Gang (2-5), Swarm (5-20), Band (20-40), Horde (40-60), or Army (60+)
Challenge Rating: 1/6
Treasure: None
Alignment: Always chaotic evil
Advancement: 2 HD (Medium-size); 3 HD (Large)


The Shy Men are the result of the soul-twisting magics of the Lords of Nightmare. Those souls taken by the Stealer Drones (q.v.) are converted by the Lords into these nearly mindless creatures. The Shy Men serve as the lowest rung of the Nightmare Armies, a nearly limitless horde of cannon fodder.

A Shy Man appears as an empty black cloak in the rough shape of a human. An expressionless white porcelain mask hangs in front of the area where its head would be, and two white gloves hover at its sides where a humans' would be. These creatures have no thoughts or desires (the Intelligence Score listed reflects the evil will that influences them to perform their tasks for the Lords). Being composed of nothing but twisted soulstuff, a Shy Man has neither form nor substance apart from its clothes. In fact, a Shy Man ceases to exist if its cloak is torn off or destroyed (see below). A Shy Man has no need to eat, sleep, or breathe, and cannot communicate in any way. When not under orders, a Shy Man merely stands in the spot it stopped upon completion of its previous duties., A Shy Man appears as an empty black cloak in the rough shape of a human. An expressionless white porcelain mask hangs in front of the area where its head would be, and two white gloves hover at its sides where a humans' would be. These creatures have no thoughts or desires (the Intelligence Score listed reflects the evil will that influences them to perform their tasks for the Lords). Being composed of nothing but twisted soulstuff, a Shy Man has neither form nor substance apart from its clothes. In fact, a Shy Man ceases to exist if its cloak is torn off or destroyed (see below). A Shy Man has no need to eat, sleep, or breathe, and cannot communicate in any way. When not under orders, a Shy Man merely stands in the spot it stopped upon completion of its previous duties.

Combat
Shy Men attack with their slam attack, and tend to swarm the nearest target to them, moving on to the next, and so on, until all enemies are dead or ordered otherwise by Soulherders (q.v.). The Shy Men are too stupid to do else. In pitched battles, a Soulherder sometimes orders the Shy Men engaged with the enemy to disrobe, taking advantage of the shock value that the Shy Mens' daze ability creates to create further carnage or cover its own escape. The Shy Men have no innate sense of self, so they do this without hesitation.


Daze (Su)If a Shy Man's cloak is removed or destroyed, the Shy Man ceases to be, creating a bright flash as the perverted soulstuff of its being dissipates. This acts as a daze spell affecting all susceptible creatures within 5 feet. Caster Level: 1 Save DC: 11

Society
The Shy Men have no society, existing only to serve the whims of the Nightmare Lords. They obey any of the Lords' other minions, save only the Gaunt Flyers and the Fire Masks, who are basically on the same level as the Shy Men.

This creature has been play tested.
This is not a kender type creature.

 



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