Vizzerdrix by Daniel Hopper
Medium-size Beast
Hit Dice: 9d10+18 (67 hp)
Initiative: +1 (+1 Dex)
Speed: 50 ft.,burrow 15 ft.,swim 30 ft.
AC: 16 (+1 Dex, +5 natural)
Attacks: Slam +10 melee, bite +5 melee, 2 claw +5 melee
Damage: Slam 1d8+4, bite 1d8+2, claw 1d6+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Poison, rake, wizard hatred
Special Qualities: Blind sight, keen scent, resistance to cold/water, weakness to electricity
Saves: Fort +8, Ref +7, Will +1
Abilities: Str 18, Dex 12, Con 14, Int 8, Wis 7, Cha 4
Skills: Intimidate +1, Jump +12, Listen +4, Search +2, Spot +1

Environment: Any aquatic,marsh,underground
Organization: Solitary, Pair, Gang (2-5), or Pack (5-20)
Challenge Rating: 6
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: 10-18 HD (Medium-size); 19-27 HD (Large)


A bored wizard once created a Vizzerdrix out of a bunny and a piranha. He never made THAT mistake again. - Magic card quote

The Vizzerdrix is a demented cross of a fierce piranha and an innocent bunny rabbit. The result is a 7 foot tall beast with the head of a vicious rabbit, long claws on its hands and feet, and fish scales covering its body. Its general anatomy looks like a very muscular human. The Vizzerdrix's webbed fingers and toes make it very quick and agile in the water. Vizzerdrix spend most of their time in the swamps or in the trees above. This way they can remain hidden from possible threats and prey alike. It'll eat just about anything that isn't too powerful to kill. It will also scavange and eat various plants

Combat
The Vizzerdrix loves to ambush its prey, usually leaping from the trees. It'll use its powerful arms to slam its foe then bite and claw at it. The Vizzerdrix uses its above average speed and jumping ability to keep on the move making it a harder target, attacking when it has a decent opening. They will mercelissly attack any Wizards on sight.

Beasts have low-light vision and darkvision with a range of 60 feet.


Poison (Ex) The Vizzerdrix's bite and claw attacks each do 1d6 temporary dexterity damage on a successful hit (primary) and 1d4 temporary strength (secondary).
Rake (Ex) If the Vizzerdrix hits with both its claw attacks, it makes a rake attack that deals an additional 3d8 damage.
Wizard Hatred (Ex) Vizzerdrix have a natural hatred toward Wizards because it was a Wizard that first created this twisted monster. When a Wizard is within 100 ft., the Vizzerdrix will attack it with reckless abandon until the Wizard is killed. The Vizzerdrix gets a +4 morale bonus to all attack rolls, saves, and AC against Wizards. Also, the Vizzerdrix makes a Will save (DC 10) for each other arcane spellcaster in that 100 ft. or it will think that character is a Wizard. It gets all bonuses on a failed save, as well as attacks relentlessly.
Blind Sight (Ex) A Vizzerdrix can ascertain creatures by nonvisual means (mostly hearing) with a range of 100 ft.
Keen Scent (Ex) A Vizzerdrix can notice creatures by scent underwater in a 150 ft. radius and detect blood in the water at ranges of up to 750 ft.
Resistance to Cold/Water (Ex) A Vizzerdrix takes only half damage from cold/water attacks, and no damage on a successful save.
Weakness to Electricity (Ex) A Vizzerdrix takes double damage from electricity attacks and normal damage on a save.

Society
Since Vizzerdrix are asexual creatures, they have no use for a social society. They also are so hateful of their own existance that a social enviroment couldn't exist for long. The rare times that multiple Vizzerdrix are found together, they are gangs who only joined up to seek out Wizards and destroy them.

This creature has not yet been play tested.
This is not a kender type creature.

 



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