Dragon Golem by Steinpratt
Large Construct
Hit Dice: 20d10 (110 hp)
Initiative: +0
Speed: 35 ft. (can't run)
AC: 34 (-1 size, +25 natural)
Attacks: 3 slam +21 melee, 2 stomp +16 melee, 2 throw +16 melee
Damage: Slam 2d10+7, stomp 3d6+3, throw 4d4+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Improved grab, trample
Special Qualities: Construct, damage reduction, magic immunity
Saves: Fort +6, Ref +6, Will +6
Abilities: Str 25, Dex 11, Con -, Int -, Wis 10, Cha 10

Environment: Any land
Organization: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Always neutral
Advancement: 21-40 HD (Large); 41-60 HD (Huge)


The most powerful construct, this guy costs a lot to create. It's worth it, though.

Dragon Golems look much like Iron Golems, except that they are made entirely of Dragon Scales. Dragon Golems will obey their creator, no matter what the command. If the creator is killed, the Dragon Golem does nothing, staying inactive until it is destroyed.

Combat
Dragon Golems have no favored tactics, fighting the way their creators command them to. Like other Golems, however, Dragon Golems use their powerful fists to defeat enemies.

Constructs are immune to mind influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromatic effects. They are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a Fortitude save (unless it also workd on objects). They are not at risk from death from massive damage, but when they are reduced to 0 hit points they are destroyed. Constructs can not be raised or ressurected. Constructs have darkvision with a range of 60 feet.

Society
Dragon Golems never interact with other creatures, even other golems. Because they don't have a will of their own, Dragon Golems cannot make friendships. They obey only their master, and will not listen to any other being.

This creature has not yet been play tested.
This is not a kender type creature.

 



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