Dashkar by Lockpick Swiftfoot
Medium-size Dragon
Hit Dice: 13d12+26 (136 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.,fly 40 ft.,(perfect)
AC: 17 (+2 Dex, +5 natural)
Attacks: Bite +17 melee, 2 claw +12 melee
Damage: Bite 1d8+4, claw 1d6+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, Psionics
Special Qualities: Telepathy, Spell / Power Resistance, Planar Lair
Saves: Fort +12, Ref +10, Will +11
Abilities: Str 19, Dex 15, Con 18, Int 20, Wis 20, Cha 20
Skills: Alchemy +15, Appraise +15, Diplomacy +15, Disguise +15, Escape Artist +12, Gather Information +15, Hide +12, Intuit Direction +12, Knowledge (Psionics) +15, Move Silently +12, Sense Motive +15, Wilderness Lore +15
Feats: Flyby Attack,Improved Initiative,Multiattack,Multidexterity

Environment: Any land
Organization: Solitary, Pair, Family (2-5), or Colony (5-20)
Challenge Rating: 18
Treasure: Double Standard
Alignment: Usually neutral good
Advancement: 14-39 HD (Medium-size)


A nightblue dragon with powerful psionic powers.

Note: This creature requires the Psionics Handbook. When advancing this creature, treat it if it had the psionic template (its psionic powers are based on the psionic template)

Dashkans look like nightblue bronze dragons. They live in tunnels inside their planar lairs. They eat only plants, wich they create using there true creation power. Like all dragons, they horad wealth. They particularly like adimitine and psionic crystals / items. When not battling, they are found increasing the size of their planar lair, constructing tunnels or fortresses in their planar lair or traveling the world to add to their huge colection of knowlege., Dashkans look like nightblue bronze dragons. They live in tunnels inside their planar lairs. They eat only plants, wich they create using there true creation power. Like all dragons, they horad wealth. They particularly like adimitine and psionic crystals / items. When not battling, they are found increasing the size of their planar lair, constructing tunnels or fortresses in their planar lair or traveling the world to add to their huge colection of knowlege.

Combat
Dashkar never fight without provokation (though they may be attacking for revenge). When they are forced into combat, they use astral construct IX several times to increase their combat power. They willl use deonation on the most powerful melee attacker, then use brilliant blast and emulate power (duplicating attack powers) and their breath weapon to fight. They will NEVER go into melee combat unless forced to.

Dragons are immune to sleep and paralysis effects. Dragons have darkvision with a range of 60 feet and low-light vision.


Breath Weapon (Su): Cone or Line of destructive energy. 10d6 destructive damage, Reflex save DC 21 for half damage. Once it has used either version of its breath weapons, it must wait 1d4 rounds to use it again. If the dashkan wishes, the breath weapon does not harm objects.
Psionics (Sp): At will: Deonation, Astral Construct IX, True Cration, Thrall, Teleport without Error, Emulate Power, True Seeing, Plane Shift, Brilliant Blast. Attack/Defense Modes: Id Insinuation, Psychic Crush, Mind Blast, Ego Whip / All. Caster level 13. Saves are 10 + key abilty modifier
Telepathy (Su): Can commuicate with any creature within 100 ft. that has a language
Spell / Power Resistance (Ex): SR / PR 15
Planar Lair(Sp): This is similar to the Genisis power. The dashkan may only have one planar lair in effect at one time. It may labor for one day to increase the demiplane's size by 320 ft.

Society
They are normally solitary creatures who lay 1d3 eggs every 10 years. The young mature in 5 years. Dashkars are hilghly knowlegable about allmost anything.

This creature has not yet been play tested.
This is not a kender type creature.

 



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