Aura Guardian by Krevnik
Small Outsider (Celestial)
Hit Dice: 1d8 (4 hp)
Initiative: +4 (+4 Dex)
Speed: 20 ft.,fly 50 ft.,(average)
AC: 16 (+1 size, +4 Dex, +1 natural)
Attacks: Tail +1 melee, bite 0 melee
Damage: Tail 1d6-1, bite 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Plane shift, protective aura
Saves: Fort +2, Ref +6, Will -2
Abilities: Str 8, Dex 18, Con 11, Int 10, Wis 2, Cha 1
Skills: Sense Motive +4, Hide -6
Feats: Track

Environment: Any land
Organization: Solitary or Bunch (2-5)
Challenge Rating: 1
Treasure: None
Alignment: Always chaotic good
Advancement: 2 HD (Small); 3 HD (Medium-size)


A small creature for early parties that can act as a guardian for whatever good realm you design.

The Aura Guardian is a creature of light. It has the form of a glowing boar with a long 2' tail, the eyes glowing an almost sky blue. The Celestials have granted the Aura Guardian a high intelligence to do the work it needs to do, allowing it to talk common and celestial. Not needing to feed, the Guardian is usually found in a Celestial overlap in the Material or Celestial plane. Very rarely will the Celestials ask that a Guardian leave an overlap, unless an urgent need arises.,The Aura Guardian is a creature of light. It has the form of a glowing boar with a long 2' tail, the eyes glowing an almost sky blue. The Celestials have granted the Aura Guardian a high intelligence to do the work it needs to do, allowing it to talk common and celestial. Not needing to feed, the Guardian is usually found in a Celestial overlap in the Material or Celestial plane. Very rarely will the Celestials ask that a Guardian leave an overlap, unless an urgent need arises.

Combat
The Aura Guardian doesn't like to enter combat, but when it is pushed, the tail can be potentially dangerous against low-level characters. Whenever one is attacked in an overlap, expect at least 4 more to join in the fray, shifting planes if needed. The one to make the first strike is the focus of these small beings.


Plane Shift (Su) An Aura Guardian can shift between the Celestial Plane and the Material plane as a full action once per day outside an overlap. Inside a Celestial overlap, it can also shift all beings up to 5' away from it through to the other plane.
Protective Aura (Su) Aura Guardians have a protective aura that replaces their normal save rolls by a +6 when against evil magic. This same aura makes it take a -6 penalty on any hide check.

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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