Forest Imp by Tobigera
Small Fey
Hit Dice: 1d6+1 (4 hp)
Initiative: +5 (+5 Dex)
Speed: 20 ft.,climb 10 ft.
AC: 16 (+1 size, +5 Dex)
Attacks: Claw -1 melee, bite -1 melee, Chulink +6 ranged
Damage: Claw 1d3-2, bite 1d3-1, Chulink 1d3-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Alternate Form
Saves: Fort +1, Ref +7, Will +2
Abilities: Str 7, Dex 20, Con 12, Int 10, Wis 11, Cha 9
Skills: Disable Device +5, Escape Artist +10, Open Lock +10, Pick Pocket +15, Wilderness Lore +5
Feats: Alertness

Environment: Any land,forest
Organization: Solitary, Pair, Cluster (2-5), or Festival (60+)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Often chaotic neutral
Advancement: 2 HD (Small); 3 HD (Medium-size)


These fey creatures are called imps for their mischievous nature. In truth, nobody really knows what they are. It is believed that they are the cross between a kender and a fey (type varies depending on who you ask) followed by years of inbreeding and occasional introduction of other species.

Its body is covered in tan-red fur, except for their faces, and their ears are pointed. They have three horns and their hair is usually red or brown. They have clawed fingers and their canine teeth are unusually long.

They live in forests and they eat whatever they feel like eating (or whatever they can catch). They are not aggressive and enjoy the company of other people. Like the kender, they are especially curious about other people’s items and often pick them up to examine them. Unlike the kender, however, when they are finished, they plant the item on someone other than the owner or in some unusual place. They also spend a lot of their time trying to cause trouble.

Combat
As stated before, they are not aggressive, but they will defend themselves if you attack them (or accuse them of stealing). They are able to use any weapon that they can hold, but are especially fond of their own Chulink. The Chulink is a small ring with six spikes on it. These spikes are attached to unbreakable strings and, when the imp decides to use it, they come off, weaving in between trees, hopelessly tying up the target, then stick into the target, each spike doing damage. When fighting, they prefer to confuse the target by moving as much as possible. Magic using Forest Imps are especially dangerous and/or annoying.

Fey have low-light vision.

Alternate Form (Su): Forest imps can have two alternate forms. One is an animal form and can be a raven, boar, rat, lizard, bat or monstrous spider. The second form can be any humanoid.

They do not consciously possess the disable device skill, but they have an inborn ability to break things by playing with them.

As characters, a forest imp's preferred class is rogue. Sorcerer imps are not uncommon, but wizards among them are rare.

Society
Forest imps are normally solitary creatures. They do not like to work together very much. Each forest usually has about ten or so, and each imp has his own burrow. Once a month, forest imps gather together and hold a festival, where they share stories, play games and trade items (not always consciously). Any race who wishes may visit the festival, but this is not encouraged.

This creature has not yet been play tested.
This is a kender type creature.

 



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