Terazin by Kent Chen
Large Undead
Hit Dice: 1d12 (6 hp)
Initiative: +0
Speed: 40 ft.,climb 20 ft.
AC: 19 (-1 size, +10 natural)
Attacks: Bite +5 melee, gore +5 melee, tail +5 melee, shortsword +5 melee, longbow +5 melee
Damage: Bite 1d8+6, gore 1d4+3, tail 1d6+3, shortsword 1d4+3, longbow 1d3+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Summon creature
Saves: Fort 0, Ref 0, Will +1
Abilities: Str 22, Dex 10, Con 0, Int 8, Wis 8, Cha 12
Skills: Climb +14, Jump +12, Listen +3, Move Silently +6

Environment: Cold plains,hills,mountains
Organization: Solitary, Pair, Brood (2-5), Pack (5-20), Troop (20-40), Horde (40-60), or Tribe (60+)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 2 HD (Large); 3 HD (Huge)


The Terazin is a large undead warrior.

This undead fighter lives in the cold to preserve its rotting parts. It eats any thing it can find. It may fight well, but its not too smart so you have to have people to guide it. It is usually solitary but can also travel in a large coorinated movement.

Its roots go back to a failed experimant by Sargonas, son of Takhisis. He tried to revive an army of halfelves, and ended up with these monstrosities.

Combat
It likes ambush, but can also fight straight out. When it fights, it uses its scythe-like tail, its teeth, a short-sword in melee fighting. it uses a long bow to shoot at a distance.

Undead are immune to mind influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromatic effects. They are ignore mind influencing effects. They are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a Fortitude save (unless it also workd on objects). Undead Spellcasters use their Charisma for Concentration checks. They are not at risk from death from massive damage, but when they are reduced to 0 hit points they are destroyed. Most undead have darkvision with a range of 60 feet. Undead can not be raised.


Summon Creature (Sp) It can make a copy of itself to help it fight.

Society
This thing likes to live in its own territory, but it can also live in small villages. when a large threat threatens many teritories.

This creature has not yet been play tested.
This is not a kender type creature.

 



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