Dark Gully Dwarf by Sith Lord Zinn
Small Humanoid
Hit Dice: 0.25d8+0.75 (1 hp)
Initiative: +3 (+3 Dex)
Speed: 20 ft.
AC: 14 (+1 size, +3 Dex)
Attacks: Bite -1 melee, Chew -1 melee, Scratch -1 melee, Big Stick -1 melee, Small Sticls +4 ranged, Small Rocks +4 ranged
Damage: Bite 1d3-2, Chew 2d3-1, Scratch 1d4-1, Big Stick 2d4-1, Small Sticls 2d2-1, Small Rocks 2d3-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, summon creature
Saves: Fort +3, Ref +5, Will -4
Abilities: Str 6, Dex 16, Con 16, Int 6, Wis 3, Cha 6
Skills: Climb +-1, Escape Artist +4, Hide +4, Move Silently +4
Feats: Run

Environment: Any land,hills,mountains,marsh,underground
Organization: One Evil Gully, Two Evil Gully, Two Evil Gully (2-5), Two Evil Gully (5-20), Two Evil Gully (20-40), Two Evil Gully (40-60), or Two Evil Gully (60+)
Challenge Rating: 1/8
Treasure: None
Alignment: Usually neutral evil
Advancement: 1.25-0.5 HD (Small); 1.5-0.75 HD (Medium-size)


The Dark Gully Dwarf is to be ridiculed all across Kryn, indistinguishable from normal Gullys, it often forgets it is Evil.

Looking, acting, and, unfortunately, smelling like any other Gully Dwarf.

Dark Gullys also has the same dietery requirements as them, too, i.e. anything it can (and sometimes, cannot, fit in its mouth.)

It acts like an evil, sadistic, twisted, malitious coward when it remembers it is evil, and like a regular coward when not.

You can find these nasty little fellows anywhere on Kryn.(Unfortunately)

Combat
When finaly cornered the Dark Gully uses any sticks, stones or even other Gullys, to throw at the enemy, then they run as far as they can, in a random direction, into walls, off cliffs, or into the hands of the enemy, if the latter happens it will bite and sctatch with nail and tooth, if the Dark\Evil Gully gets a good bite in, it will start to chew on its enemys arm, leg, face, or antthing else that gets in the way, untill it is dislodged killed or bored.


Breath Weapon (Su) The stench of Gully Dwarf is unsettling at best, but Dark Gullys have particularly bad Breath. Creatures must make a Reflex Save DC 15 or be affected as if by a Stinking Cloud Spell.
Summon Creature (Sp) Dark Gullys can call all the Gully Dwarfs in the surrounding area, there is a 35% chance that the other Gullys are not listening, so don't responed.

Society
Gods alone Know how the little pests live, the way they manage to kill themselves like only they can do, but there seems to be lots of the little so-and-so's

This creature has not yet been play tested.
This is not a kender type creature.

 



Wander Home