Nerubian Drone by Ogre_Bane
Large Aberration (Fire)
Hit Dice: 4d8+12 (30 hp)
Initiative: +3 (+3 Dex)
Speed: 50 ft., climb 25 ft.
AC: 16 (-1 size, +3 Dex, +4 natural)
Attacks: 4 claws +5 melee and 2 stings +2 melee
Damage: Claw 1d4+3 and sting 1d8+1 and poison
Face/Reach: 10 ft. by 10 ft./10 ft.
Special Attacks: Acid spit, poison
Special Qualities: Acidic blood, Fire subtype, sunlight vulnerability
Saves: Fort +4, Ref +4, Will +4
Abilities: Str 16, Dex 16, Con 16, Int 1, Wis 10, Cha 6
Skills: Hide +5, Move Silently +5, Spot +2

Environment: Any underground
Organization: Solitary, Pair, Brood (2-5), or Colony (5-20)
Challenge Rating: 2
Treasure: None
Alignment: Always chaotic evil
Advancement: By class


Nerubian worker caste.

3.5 ready!

This creature appears to be a very large scorpion or spider, but it has double the normal amount of appendages: four pincher claws and two long stingers. It has a hard exoskeleton the color or dust.

Nerubian drones, unlike the rest of the Nerubian race, are not intelligent scorpion-men. They look like very large scorpions, but they instead have four pincher claws and two stinger tails. They are fast and agile creatures, but they cannot act on their own. They must have orders from either a Nerubian warrior or caster.

Nerubian drones cannot speak, but they do understand the ancient language of the Nerubian race.

Combat
Nerubian drones shy away from combat as much as possible unless they are forced into it, or ordered by a warrior or caster. They attack ferociously with their claws and tails, never stopping unless they are ordered to do so or they die. Nerubian drones are even known to keep attacking dead enemies unless given orders otherwise.

Aberrations have darkvision with a range of 60 feet.

Acid Spit (Ex): Given their acidic blood, Nerubian drones can spit acid at anyone within range in a straight line. This line is 5 feet high, 5 feet wide, and 25 feet long. This is a line of acid and anyone in the way gets a Reflex save (DC 15) to avoid the acid and take only half damage. Damage is 4d4. The acid dissolves immediately, so there is no continuous damage from round to round. This save is Dexterity based.

Poison (Ex): Injury. Fortitude Save DC 15; Initial damage 1d6 Con; Secondary damage 1d4 Con. This save is Constitution based.

Acidic Blood (Ex): Nerubian drone blood is completely acidic, and will eat through any substance except Nerubian hide. Anytime a drone is hit successfully with a slashing or piercing weapon (unless it has a range of 10 feet or greater), the attacker must make a Reflex save (DC 15) or be sprayed with the acidic blood. Damage is 2d4. The acid dissolves immediately, so there is no continuous damage from round to round. This save is Dexterity based.

Fire Subtype (Ex): Nerubian drones are required to spend long amounts of time near lava rivers, so they have built up a complete resistance to any fire damage, whether normal or magical. They take double damage from cold based attacks unless it makes a saving throw. In this case, it takes only half damage.

Sunlight Vulnerability (Ex): By living in the underground, the Nerubians have not seen the daylight for over a Millennia. Thus, anytime they are exposed to direct light brighter than torchlight, they suffer a -1 penalty to all attacks, saves, and skill checks. This also happens in the range of a Daylight spell.

Society
Nerubian drones cannot act on their own. They must have either a caster or warrior to direct them. If there is no one to direct them, they continue on their work, ignoring anything, unless they are attacked.

Nerubian drones cannot have character classes.

This creature has been play tested.
This is not a kender type creature.

 



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