Spider-kin by Peter
Fine Vermin
Hit Dice: 1d8 (3 hp)
Initiative: +1 (+1 Dex)
Speed: 15 ft.,climb 10 ft.
AC: 19 (+8 size, +1 Dex)
Attacks: Bite +4 melee
Damage: Bite 1d2-4 and poison
Face/Reach: 1/2 ft.
Special Attacks: Poison, web
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 2, Dex 13, Con 8, Int 0, Wis 12, Cha 2
Skills: Hide +11, Jump +2
Feats: Dodge

Environment: Any land
Organization: Solitary, Horde (40-60), or Army (60+)
Challenge Rating: 1/8
Treasure: None
Alignment: Always chaotic neutral
Advancement: 2 HD (Fine); 3 HD (Diminutive)


A tiny black spider with the extraordinary ability to hide almost anywhere, the Spider-kin will be a hard enemy to spot in dark areas.

This creature looks like a REALLY tiny tarantula(But do not be thinking that it is a tarantula, becuase it isn't!).

Combat
They enter combat by either dropping down from the cieling(be REALLY carful in dark shadowed areas becouse of this)and using Web, or swarming in and biting.

Vermin are immune to mind influencing effects. Vermin have darkvision with a range of 60 feet.

Poison:1 temp str. Web:As spell.

Society
The Spider-kin are so aggresive that they will even attack their own kind!(weird).

This creature has not yet been play tested.
This is not a kender type creature.

 



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