Diglett by
Ben
Tiny Outsider
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Hit Dice: 4d8 (18 hp) |
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Initiative: +7 (+3 Dex, +4 Improved Initiative) |
Speed: burrow 20 ft. |
AC: 17 (+2 size, +3 Dex, +2 natural) |
Attacks: Slam +5 melee |
Damage: Slam 1d3-1 |
Face/Reach: 2 1/2 ft. by 2 1/2 ft./5 ft. |
Special Attacks: Earthquake |
Special Qualities: Tremorsense |
Saves: Fort +4, Ref +7, Will +5 |
Abilities: Str 9, Dex 16, Con 11, Int 8, Wis 12, Cha 8 |
Skills: Escape Artist +13, Hide +9, Move Silently +9, Spot +11 |
Feats: Dodge,Improved Initiative |
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Environment: Any land |
Organization: Solitary, or Cluster (2-5) |
Challenge Rating: 2 |
Treasure: None |
Alignment: Always neutral |
Advancement: 5-8 HD (Tiny); 9-12 HD (Small) |
A small mole-like creature that can cause small earthquakes.
A small brown creature, the Diglett is very reclusive. Usually, you can only find a diglett if it wants to be found, although if you are underground, Digletts become much more frequent.
Combat
The Diglett is a peaceful creature, and prefers to flee. If forced to participate in combat, it burrows to a safe range, uses its tremorsense to locate its enemies, and then attacks with earthquake.
Earthquake: If burrowed, can cause small earthquake within 50 ft, must make ranged attack roll, 2d6 to target, 1d6 to all creatures in 15 ft radius Tremorsense: Can sense anything within 40 ft in contact with the ground
Society
This creature has not yet been play tested.
This is not a kender type creature.
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