Diglett by Ben
Tiny Outsider
Hit Dice: 4d8 (18 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: burrow 20 ft.
AC: 17 (+2 size, +3 Dex, +2 natural)
Attacks: Slam +5 melee
Damage: Slam 1d3-1
Face/Reach: 2 1/2 ft. by 2 1/2 ft./5 ft.
Special Attacks: Earthquake
Special Qualities: Tremorsense
Saves: Fort +4, Ref +7, Will +5
Abilities: Str 9, Dex 16, Con 11, Int 8, Wis 12, Cha 8
Skills: Escape Artist +13, Hide +9, Move Silently +9, Spot +11
Feats: Dodge,Improved Initiative

Environment: Any land
Organization: Solitary, or Cluster (2-5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Tiny); 9-12 HD (Small)


A small mole-like creature that can cause small earthquakes.

A small brown creature, the Diglett is very reclusive. Usually, you can only find a diglett if it wants to be found, although if you are underground, Digletts become much more frequent.

Combat
The Diglett is a peaceful creature, and prefers to flee. If forced to participate in combat, it burrows to a safe range, uses its tremorsense to locate its enemies, and then attacks with earthquake.

Earthquake: If burrowed, can cause small earthquake within 50 ft, must make ranged attack roll, 2d6 to target, 1d6 to all creatures in 15 ft radius Tremorsense: Can sense anything within 40 ft in contact with the ground

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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