Liger by Geoffrey Ottendorf
Large Beast
Hit Dice: 4d10+12 (34 hp)
Initiative: +2 (+2 Dex)
Speed: 50 ft.
AC: 16 (-1 size, +2 Dex, +5 natural)
Attacks: Bite +7 melee, 2 claws +4 melee
Damage: Bite 2d6+5, claw 1d8+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Pounce, rake 1d8+5
Special Qualities: Scent, darkvison 60 ft.
Saves: Fort +7, Ref +6, Will +2
Abilities: Str 20, Dex 14, Con 16, Int 4, Wis 13, Cha 6
Skills: Listen +6, Spot +6

Environment: Any land and underground
Organization: Solitary, Pair, Gang (2-5), or Pride (5-20)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large); 9-12 HD (Huge)


Rare cases of tigers and lions breeding result in these powerful cats. Blessed with greater intelligence than their parents, the are more capable of hunting with more efficiency than either parent.

The liger, although it can be found in any climate, even underground, it has the same look. They appear as cats with slightly farther extending snouts, almost canine-like. Their fur is somewhat long, soft and luxurious. When not fighting, they are often resting, doing as any lion or tiger would do when not in combat.

Combat
Solitary ligers try to get in and deal some serious damage, then run, and they repeat until the opponent is dead or runs away. When in groups, they fight in concert, usually attempting to weaken the foe, then having the entire gang leap upon them in a vicious frenzy.

Beats have low-light vision and darkvision with a range of 60 feet.

Pounce (Ex): If the liger charges on the first round of combat, then it can take a full attack action and even rake the foe it has pounced on.

Rake (Ex): If a liger pounces on its opponent, it can make two rake attacks at the full attack bonus for 1d8+5 damage per hit.

Scent (Ex): This ability works as described in the Monster Manual.

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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