A cross between a skunk and a grizzly, this malodorous carnivore incapacitates its prey with its spray and proceeds to devour.
The Skunkbear is, at best, a roaming nuisance. At its worst, the Skunkbear has a habit of terrorizing livestock, raiding trash piles and ambushing horses. It can be found in any temperate forest and is a hibernator, so occurences during long cold snaps are rare. While easy meals are not turned down, the Skunkbear will easily try to take down a horse and rider, all in the name of raw meat.
This predator is easily recognized by a white blaze on its head running from the bridge of its nose, between the ears to the base of the skull. The rest of its fur ranges from black to brown to rust and grey. Some rumors exist of solid white Skunkbears with a reverse, black blaze on the head.
The Skunkbear is incredibly fast for its bulk. It will run down prey and use its massive paws to force the prey to turn and fight. At the first opportune moment, the Skunkbear wheels its hind end 'round and releases essence in a mist from one of its two glands. Depending on the prey's reaction, the bear sprays again (only 2 per day) or mauls the prey and eats.
The spray is considered a breath weapon with a range of 15' and a cone from the hind end to a 10' width. Treat as a DC 16 poison. Primary damage 1d4 temporary constitution loss, secondary damage unconsciousness.
Beats have low-light vision and darkvision with a range of 60 feet.
Stream of EssenceStream of essence from glands in rear end. Treat as Breath Weapon for Area of Effect. (Su)
Skunkbears are solitary creatures save for a brief mating season in the Autumn. During this time, there is a 50% chance that a second, competing bear is in the immediate area. There is a 10% chance that a third bear is also present, courting the same potential mate. These bears WILL compete vigorously for mates and food.
This creature has not yet been play tested.
This is not a kender type creature.