K'tarl by
Andrew Collins (piddlestick highspringer)
Medium-size Monstrous Humanoid
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Hit Dice: 6d8+12 (39 hp) |
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Initiative: +3 (+3 Dex) |
Speed: 40 ft. |
AC: 15 (+3 Dex, +2 natural) |
Attacks: 2 claw +9 melee, bite +4 melee, tail +4 melee |
Damage: Claw 1d8+3, bite 1d10+1, tail 1d6+1 |
Face/Reach: 5 ft. by 5 ft./5 ft. |
Special Attacks: Spells |
Special Qualities: Blind sight |
Saves: Fort +4, Ref +8, Will +3 |
Abilities: Str 16, Dex 17, Con 15, Int 3, Wis 7, Cha 5 |
Skills: Balance +8, Hide +6, Jump +6, Move Silently +6, Tumble +5 |
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Environment: Any,Temperate,Warm land,plains,forest,hills |
Organization: Solitary, Pair, pack (2-5), or Pride (5-20) |
Challenge Rating: 4 |
Treasure: None |
Alignment: Usually neutral evil |
Advancement: 7-12 HD (Medium-size); 13-18 HD (Large) |
K'tarl are magicly mutated wolerines, used by evil orgazations as assasins and scouts.
K'tarl look like humanoid wolverines with 3 black boney projections from it's face and small curved blades instead of hands. It is a carnivore,and only eats fresh meat. You can find them anywhere that they are sent by the organazation that created them sends hem.
Combat
K'tarl fight with an animal fury, and tend to fight harder when injured. When they attack, they always use the pattern claw/claw/tail/bite.
Spells (Sp)darkness 15 foot radius Blind Sight (Ex) sound based, lost if deafened
Society
This creature has not yet been play tested.
This is not a kender type creature.
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