K'tarl by Andrew Collins (piddlestick highspringer)
Medium-size Monstrous Humanoid
Hit Dice: 6d8+12 (39 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 15 (+3 Dex, +2 natural)
Attacks: 2 claw +9 melee, bite +4 melee, tail +4 melee
Damage: Claw 1d8+3, bite 1d10+1, tail 1d6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Blind sight
Saves: Fort +4, Ref +8, Will +3
Abilities: Str 16, Dex 17, Con 15, Int 3, Wis 7, Cha 5
Skills: Balance +8, Hide +6, Jump +6, Move Silently +6, Tumble +5

Environment: Any,Temperate,Warm land,plains,forest,hills
Organization: Solitary, Pair, pack (2-5), or Pride (5-20)
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral evil
Advancement: 7-12 HD (Medium-size); 13-18 HD (Large)


K'tarl are magicly mutated wolerines, used by evil orgazations as assasins and scouts.

K'tarl look like humanoid wolverines with 3 black boney projections from it's face and small curved blades instead of hands. It is a carnivore,and only eats fresh meat. You can find them anywhere that they are sent by the organazation that created them sends hem.

Combat
K'tarl fight with an animal fury, and tend to fight harder when injured. When they attack, they always use the pattern claw/claw/tail/bite.


Spells (Sp)darkness 15 foot radius
Blind Sight (Ex) sound based, lost if deafened

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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