Shane by Mike Johnson
Medium-size Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.
AC: 13 (+1 Dex, +2 natural)
Attacks: Axe +5 melee, bite +3 melee, slam +3 melee, sling +1 ranged
Damage: Axe 1d8+3+3, bite 1d2+1+1, slam 1d6+3+1, sling 1d3+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Saves: Fort +1, Ref +4, Will +2
Abilities: Str 16, Dex 12, Con 12, Int 6, Wis 8, Cha 9
Skills: Climb +9, Jump +9, Swim +5

Environment: Temperate land,plains,forest,hills,marsh
Organization: Loser, loner, or Nerdery (2-5)
Challenge Rating: 1
Treasure: Standard
Alignment: Often chaotic neutral
Advancement: 3-4 HD (Medium-size); 5-6 HD (Large)

A humanoid of disgusting nature, when not being shunned they find solace in the company of the rest of the nerdery. Tall, heavy, dumb, abd ugly the shane is a grunt used for battle. They aren't clever and go into battle headlong.

Tall and hideously ugly, they wear dirty rags and are never clean. Mottled, thick black hair cover most of the shane's body. It smells terrible and is easily one of the most revolting creatures in existance. The shane will eat anything from rats to carrion to dirt if neccesary, it is not picky. The shane's favored meal though is young human children, which it first toys with and then devours live. Shane's can be found just about anywhere, though most reside in sewers and polluted swamps, as they like the smell and the food of both locals.

The shane is a strong combatant that has only one battle tactic; full, head-long attack. It will never surrender and always fights to the death regardless of the situation. Axe and fist swinging it will always go down with a fight.

Breath weapon: A stench emitted in a 10' by 10' by 50' cone that nauseates all within the area of effect Fort save DC 13 to resist the affect.

Loner, or group of shanes. They live only to mate and eat, all other functions have no bearing on their daily lives.

This creature has been play tested.
This is a kender type creature.


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