Miniature Giant Space Hamster by Kobrakin
Diminutive Magical Beast
Hit Dice: 1/8 (1 hp)
Initiative: +1 (+1 Dex)
Speed: 5 ft.
AC: 15 (+4 size, +1 Dex)
Attacks: Gnaw 1 melee
Damage: Gnaw 1d2-5
Face/Reach: 1 ft. by 1 ft./1 ft.
Special Qualities: Scent
Saves: Fort 0, Ref +5, Will +9
Abilities: Str 1, Dex 12, Con 2, Int 25, Wis 25, Cha 19
Skills: Hide +11, Innuendo +17, Knowledge +17, Listen +19, Wilderness Lore +17
Feats: Alertness,Dodge,Endurance,Great Fortitude,Iron Will,Lightning Reflexes,Run,Skill Focus

Environment: Temperate plains,forest,hills
Organization: Solitary, Pair, Family (2-5), Nest (5-20), Drove (20-40), Plauge (40-60), or Tribe (60+)
Challenge Rating: 1/10
Treasure: None
Alignment: Often neutral good
Advancement: 1/8-1/4HD (Diminutive); 1/4-1/2 HD (Tiny)

Small, cute, and smarter than most elven sages, Miniature Giant Space Hamsters are one of the most bizarre creatures known to exist.

Miniature Giant Space Hamsters look and behave exactly like normal hamsters, except if you catch one, where it will reveal its true nature. M.G.S.H.s are incredibly wise and intelligent creatures (not to mention exeedingly cute!), and seem to know much about pretty much everything, making them invaluable companions for Wizard and Warrior alike. Of course, they don't just go along with any random passersby. They will only accompany those of good-alignment, since there are no known cases of an evil M.G.S.H. Also, that person must have proven themselves worthy in some way, i.e. slaying an evil dragon, bringing a dangerous criminal to justice, ect.

The Miniature Giant Space Hamster is absolutelty pathetic in battle, and thusly avoids combat at all costs. However, they posses great knowledge of battlefield tactics and enemy weak points, making them exellent advisors to royal generals and travelling warriors.

Miniature Giant Space Hamsters have darkvision with a range of 60 feet and low-light vision. They receive a racial penalty of -20 to all intimidation checks, because let's be honest, whose going to be intimidated by a Hamster? On the flip side, anyone who is being advised by a M.G.S.H will receive a +10 bonus on all skills checks, due to the vast wisdom and intelligence of the Hamster.

M.G.S.H.s, like all hamsters, are not social creatures and prefer being by themselves. They will often accompany travelling adventurers on quests, however, and will behave just like a mage's familiar to any individual that they accompany. Having a Miniature Giant Space Hamster

This creature has not yet been play tested.
This is a kender type creature.


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