Titanium Golem by Kobrakin
Huge Construct
Hit Dice: 36d10 (300 hp)
Initiative: +3 (+3 Dex)
Speed: 75 ft. (can't run)
AC: 38 (-2 size, +3 Dex, +27 natural)
Attacks: 3 Punch +39 melee
Damage: Punch 10d20+14
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Construct, damage reduction, Immunities|Ex, magic immunity, Resistance to Energy|Ex, Spell Resistance|Ex
Saves: Fort +12, Ref +15, Will +7
Abilities: Str 39, Dex 17, Con -, Int -, Wis 1, Cha 1

Environment: Any land,desert,plains,hills,mountains
Organization: Solitary, Brace, String (2-5), Knot (5-20), Drove (20-40), Plauge (40-60), or Army (60+)
Challenge Rating: 26
Treasure: None
Alignment: Always neutral
Advancement: 37-72 HD (Huge); 73-108 HD (Gargantuan)


These incredibly powerful Golems are by far the most difficult to create and control, requiring a massive amount of magic to be brought into being, and an even greater amount to keep in line. However, they are next to indestructible, and any warrior would be best to flee if ever he came across such a construct.

Thse rarest of Golems do not function well in forsts or underground due to their immense size. Also, it is beleived that there are only five in existance, and only two of which are actually under the control of mages. The remaining three are thought to be wandering the lands of Fearun, and woe betide any that come across them.

Combat
These ludicrously strong constructs cannot be damaged by normalweapons, and only armaments of incredible magical power will have any hope of damaging them. Most beings will be slain by a single blow from their mighty fists, even those of Extra Planar origin.

Constructs are immune to mind influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromatic effects. They are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a Fortitude save (unless it also workd on objects). They are not at risk from death from massive damage, but when they are reduced to 0 hit points they are destroyed. Constructs can not be raised or ressurected. Constructs have darkvision with a range of 60 feet.

Society
Of the five that are currently in existance, one is being held as a research subject by the Cowled Wizards of Amn, though they have yet to find a way to control it. Another one, being in control of the Demilich Kangaxx, is not currently active, and will likely remain in a state of suspension as long as its master does. The remaining three were created by over-ambitous mages, who found they lacked the power and strength of will to control their creations, which then escaped after killing their creators. One was recently spotted in Thay, the other in Kara-Tur, and the last one in Neverwinter.

This creature has not yet been play tested.
This is not a kender type creature.

 



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