Dolta by mike
Small Humanoid
Hit Dice: 1d8+2 (6 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft.
AC: 16 (+1 size, +3 Dex, +2 natural)
Attacks: Short Bow +4 ranged, Daggers 0 melee
Damage: Short Bow 1d6-1, Daggers 1d3-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Offensive Odor, Scent
Saves: Fort +2, Ref +5, Will -1
Abilities: Str 8, Dex 16, Con 14, Int 12, Wis 8, Cha 6
Skills: Escape Artist +4, Listen +1, Move Silently +5, Spot +1
Feats: Shot on the Run

Environment: Any,Cold land
Organization: Solitary, Pair, Cluster (2-5), Pack (5-20), Mob (20-40), Horde (40-60), or Tribe (60+)
Challenge Rating: 1/6
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 2 HD (Small); 3 HD (Medium-size)


Dolta are much like thier evil cousins kobolds, but are a little more aggresive.

Dolta are wolf-like humanoids standing about 2-3' tall weighing about 30-35lbs. Dolta's are a grey-white furry creatures, often wearing wolf-hide for armor treat as leather armor. They hate humans, dwarves, and gnomes with a passion and usually attack on sight. They are not cowardly like their kobold cousins and have been known to attack in small groups of 2-3. They are dextrious creatures and can be player Characters. They favor warriors, sorcers, and rogue classes. Their leaders are usually multi-class rogue/sorcers.

Combat
Its favored attack is hiding behind bushes firing rounds of arrows, if it can remain unseen. But they will fight to death if cornered. They have a taste for blood.

Offensive Odor (Ex) Opponent that can smell must make a saving throw vs fortitude DC17 or suffer a -2 to hit while attacking.

Society
They have no need for society rules, but in war and times of need gather in large numbers to fight a battle. Other wise they break up into small packs, much like wolves.

This creature has not yet been play tested.
This is not a kender type creature.

 



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