Dolta by
mike
Small Humanoid
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Hit Dice: 1d8+2 (6 hp) |
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Initiative: +3 (+3 Dex) |
Speed: 30 ft. |
AC: 16 (+1 size, +3 Dex, +2 natural) |
Attacks: Short Bow +4 ranged, Daggers 0 melee |
Damage: Short Bow 1d6-1, Daggers 1d3-1 |
Face/Reach: 5 ft. by 5 ft./5 ft. |
Special Qualities: Offensive Odor, Scent |
Saves: Fort +2, Ref +5, Will -1 |
Abilities: Str 8, Dex 16, Con 14, Int 12, Wis 8, Cha 6 |
Skills: Escape Artist +4, Listen +1, Move Silently +5, Spot +1 |
Feats: Shot on the Run |
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Environment: Any,Cold land |
Organization: Solitary, Pair, Cluster (2-5), Pack (5-20), Mob (20-40), Horde (40-60), or Tribe (60+) |
Challenge Rating: 1/6 |
Treasure: Standard |
Alignment: Usually neutral evil |
Advancement: 2 HD (Small); 3 HD (Medium-size) |
Dolta are much like thier evil cousins kobolds, but are a little more aggresive.
Dolta are wolf-like humanoids standing about 2-3' tall weighing about 30-35lbs. Dolta's are a grey-white furry creatures, often wearing wolf-hide for armor treat as leather armor. They hate humans, dwarves, and gnomes with a passion and usually attack on sight. They are not cowardly like their kobold cousins and have been known to attack in small groups of 2-3. They are dextrious creatures and can be player Characters. They favor warriors, sorcers, and rogue classes. Their leaders are usually multi-class rogue/sorcers.
Combat
Its favored attack is hiding behind bushes firing rounds of arrows, if it can remain unseen. But they will fight to death if cornered. They have a taste for blood.
Offensive Odor (Ex) Opponent that can smell must make a saving throw vs fortitude DC17 or suffer a -2 to hit while attacking.
Society
They have no need for society rules, but in war and times of need gather in large numbers to fight a battle. Other wise they break up into small packs, much like wolves.
This creature has not yet been play tested.
This is not a kender type creature.
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