Bandersnatch by The Skiver
Small Shapechanger
Hit Dice: 4d8+12 (30 hp)
Initiative: +4 (+4 Dex)
Speed: 55 ft.,climb 30 ft.
AC: 15 (+1 size, +4 Dex)
Attacks: 2 claw +7 melee, 2 bite +3 melee, 2 slam +3 melee
Damage: Claw 1d4+2, bite 1d4+1, slam 1d8+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Eye rays, haste
Special Qualities: Alternate Form, Scent
Saves: Fort +7, Ref +10, Will +5
Abilities: Str 14, Dex 19, Con 17, Int 12, Wis 12, Cha 13
Skills: Balance +6, Bluff +12, Escape Artist +8, Jump +6, Swim +8
Feats: Lightning Reflexes,Run,Track

Environment: Any land,plains,forest,hills,mountains,marsh
Organization: Solitary, Pair, Covey (2-5), or Colony (5-20)
Challenge Rating: 2
Treasure: None
Alignment: Usually chaotic neutral
Advancement: 5-8 HD (Small); 9-12 HD (Medium-size)


A wolven-version of a doppleganger. Mischeiveous, deadly, and a good companion to have around.

The bandersnatches look exactly like worgs except for its dark blue coat. However, many have been mistaken for them. The Bandersnatches can, like dopplegangers, take on the image of any living creature: Fighting these creatures can be a hassel if they get to use their transformations. The creatures shall eat anytype of vegetation they can get a hold of.

When bandersnatches are not in combat, They pass the time by playing with other peoples lives, for better or for worse. For example, a bandersnatch can transform to look like a woman and make it look like she loves a certain man. A rival for this woman would get enraged and question the female on if she loves him or not. The real female wouldn't know a thing of this. Another Example is that it can make a loyal knight look like a traitor by transforming into the knight and attempting to kill the king.

The Bandersnatches can be found in numerous places.

Combat
A bandersnatch only attacks eitherwhen provoked or when it feels mischeiveous. It often prefers ambush and sneak attacks over direct attacks . Once it sees a worthy opponent to mimic, it will change into the creature most suitable fo the opponent.

Shapechangers have darkvision with a range of 60 feet.

Bandersnatches have eye rays that can charm any opponent with a range of 40 feet. Bandersnatches can speed themselves up 3 times a day.

Bandersnatches can take form of any creatrue it sees and can change in a second. They acquire all the ablilties of the creature it looks like.

Bandersnatches can smell up to 30 feet away.

Society
When a group of bandersnatches meet, its often for a practice fight. The two bandersnatches refuse to kill each other and instead, transform into different monsters to immobilize them. If a bandersnatch truly wants to kill another, It will remain in its base form and strike at the enemy. Bandersnatches can befriend humanoids, as they are fond of women or sorcerers. When they fall in love, they will adopt a disguise to impress the mate-of-choice and fool them. Because of this, Bandersnatch hybrids have been found.

This creature has not yet been play tested.
This is not a kender type creature.

 



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