Wulfin by Anna M. Dobritt
Medium-size Humanoid
Hit Dice: 1d8+3 (7 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft.
AC: 14 (+4 Dex)
Attacks: Long Bow +4 melee, Long Sword +4 melee, Short Bow +4 melee
Damage: Long Bow +4, Long Sword +2, Short Bow +2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Fast Healing, scent
Saves: Fort +3, Ref +6, Will +3
Abilities: Str 18, Dex 18, Con 17, Int 17, Wis 17, Cha 12
Skills: Climb +6, Handle Animal +2, Move Silently +6, Ride +6, Wilderness Lore +5
Feats: Alertness

Environment: Any,Cold,Temperate,Warm land,plains,forest,hills,mountains
Organization: Solitary, or Patrol (5-20)
Challenge Rating: 1
Treasure: Standard
Alignment: Always chaotic good
Advancement: 2 HD (Medium-size); 3 HD (Large)


Created by the Goddess of Guardianship Celena and the God Kelarta Giver of Life, Wulfin exist to protect those who are followers of the good pantheons.

Wulfin have a body of a human, but facial features of a wolf. Their bodies are covered in extremely short soft fur. They have slightly pointed ears and the nails on their hands look like tiny claws. Adults average around 6 feet in height and they are strong and quick.

Combat
Wulfin that are soldiers, mercenaries, scouts or rangers are well-trained in the use of weapons that suit the individual.

Society
Wulfin are like humans in what they like to eat and drink.

When not fighting, wulfin tend to their businesses, crafts or farming. They are family-oriented and will not hesitate to take in an orphaned youngster be they wulfin or non-wulfin.

Wulfin build communities like humans do, however they try to make sure all buildings are made of stone when possible and the community is walled as well.

This creature has not yet been play tested.
This is not a kender type creature.

 



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