Froblin by Snapdragyn
Medium-size Humanoid
Hit Dice: 1d8+3 (7 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.,climb 10 ft.
AC: 12 (+1 Dex, +1 natural)
Attacks: Club +2 melee, bite +2 melee, claw +2 melee
Damage: Club +2, bite 1d4+1, claw 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab, poison
Saves: Fort +3, Ref +3, Will -1
Abilities: Str 15, Dex 13, Con 16, Int 10, Wis 8, Cha 9
Skills: Escape Artist +2, Hide +3, Listen +1, Spot +0
Feats: Multiattack

Environment: Any,Temperate land,forest,hills
Organization: Solitary, Pair, Bunch (2-5), Hoard (5-20), Swarm (20-40), Mass (40-60), or Army (60+)
Challenge Rating: 1
Treasure: Double Standard
Alignment: Usually chaotic neutral
Advancement: 2 HD (Medium-size); 3 HD (Large)


Makes good fodder for goblins and orcs. A mutation between giant frogs and goblins

Walks hunched over, and shuffles, mostly hairless, green with brown spots, texture like a toad, sharp pointed teeth, sharp claws as well. Very rarely seen alone, usually travels in at least a Bunch (2-5). Lives in caves on hollow trees if they're big enough. Generally eats small rodents or rabbits, raw. Wears a loin cloth and carries a club and a large sack. The sack is full of treasures they have picked up, which is anything that sparkles or is shiny. They love treasures and will attack to get them, usually the only time they will attack, unless they are being paid by other creatures to do so. They have been known to enter the service of goblins and orcs for treasures. Tend to be day time creatures, just because it's easier to find shiny objects in the day light.

Combat
They will attack en masse (usually one iniative roll for the Bunch is good). They will hit first with their clubs, after dropping their sacks. If they actually score a hit with the club they will drop the club and resort to claw/claw/bite. They don't have any particularly sound tactics, they just attack. If more than two out of three go down the remainder will run away, leaving everything behind. They'll come back later to look fo their treasures. If they are gone, they'll follow those they fought and take back their treasures at night.

Poison is in the bite. 50% chance of being poisoned when bitten. The poison isn't deadly on medium-large creatures, but it will make them very ill. On small creatures it can kill if not neutralized quickly.

Society
They stick mostly to their own kind, goblins and orcs. They only speak goblin, but a few have been taught common so they can be used as spies.

This creature has not yet been play tested.
This is not a kender type creature.

 



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