Tantro by Chris Bell
Gargantuan Beast (Reptilian)
Hit Dice: 6d10+60 (93 hp)
Initiative: +0
Speed: 45 ft.
AC: 21 (-4 size, +15 natural)
Attacks: Bite +4 melee, slam 0 melee
Damage: Bite 2d8+12, slam 1d8+6
Face/Reach: 20 ft. by 20 ft.
Special Attacks: Summon creature, swallow whole
Saves: Fort +15, Ref +5, Will 0
Abilities: Str 35, Dex 11, Con 30, Int 2, Wis 6, Cha 3
Skills: Spot +2
Feats: Weapon Finesse

Environment: Warm plains
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7-12 HD (Gargantuan); 13-18 HD (Colossal)


Commonly referred to as a Land whale, the tantro is a magnificent sight to behold. It uses its Trunpet like horn to summon smaller animals to its imediate vacinity which it then consumes.

The Tantro is a warm blooded reptile, that travels the open plains in search of herds of game to eat. Although slow the Tantro uses its summon creature ability to attract food. It then proceeds to eat the hapless creature whole.

Combat
Not typically aggressive , the Tantro uses its ability to swallow its prey whole as its main offense. If it is attacked by a chreature actually capable of piercing its thick biege and green hide it will attempt to leave the area

Beats have low-light vision and darkvision with a range of 60 feet.

Society
Tantro are solitary creatures, that wander the plains in search of food, they only mate once in thier life and produce 1 to 3 off spring. Once these offspring have matured they leave there parent group and search for thier own food source. Once a couple have mated they stay together to raise the young for a period of about two years then once the young leave they too separate.

This creature has not yet been play tested.
This is not a kender type creature.

 



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