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Throwing Maracas of Hypnotism
donated by stephen
Description: A pair of small and thick maracas that
are light brown decorated with red
ink. The decorations are mostly lines
circling the maracas, much like easter
egg decorations. The handles are blue.
History: They began as normal maracas. A kender
bard discovered them in a cave in
Afreka, and as soon as he saw how thick
they were he recognized their
incredible potential for being thrown
at people. His aim had never been
good, though, and people dodged them
easily--once someone picked one back up
and threw it at the kender, making an
easily visible lump on his head.
Eventually, the bard had them enchanted
to make the target so transfixed with
wonder that he couldn't move to dodge
them. Unfortunately, later he
discovered that he had botched his
spellcasting while enchanting one of
them.
How it Works: One maraca--the one that was well-
enchanted--makes the target have a
saving throw vs. spell (this is
modified for wisdom, but what would
normally be a bonus actually becomes a
penalty for this saving throw, and vice
versa!). If the saving throw fails,
the target is hypnotized and the maraca
automatically hits him (its stats: 1
lb, small, bludgeoning, speed factor 2,
damage S-M 1d4+1 L 1d3). The target
becomes unhypnotized once the maraca
hits. If the saving throw is
successful, the target merely has a -4
penalty applied to his armor class for
purposes of determining whether or not
he avoided the maraca.
The other maraca doesn't work quite as
well. As soon as it is thrown, the
target is immediately charmed, as of
the /charm person/ spell.
Unfortunately, he becomes uncharmed as
soon as the maraca hits him (of course,
the thrower could get lucky and the
victim could be charmed and then the
maraca misses).
It's impossible to tell which maraca is
which. |
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