Bag of Alarms donated by Tobigera
Description: It looks just like a normal leather bag.
History: This bag was developed by a wizard who
was sick to death of having his things
stol. . .er. . .borrowed without
permission by the kender that worked
with him.
How it Works: This item is very annoying to kender
and thieves alike. It hangs on your
belt and holds items just like normal,
but if anyone other than the person
that the bag belongs to tries to take
it off or take anything out, the bag
will start to yell "Help! I'm being
stolen!"
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Bag of Butterflies donated by Stickleaf
Description: Small purple net.
History: It was made by a mage by the name of Galvin. I was in a
dungeon and I found it a giant snake's lair.
How it Works: Apon opening the net a stream of butterflies fly out of the
bag. The butterflies fill a 20x20ft. cube causing all within
area to save vs. spell or be confused for 1d10 rounds. If
they passed all with in area to be blinded for 1d6
rounds. Butterflies start to dispurse after 6 rounds.To
recharge the net you must cacth the big leader
butterfly.
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Bag of Useless Things donated by Soh Whardego
Description: Small black silk sack.
History: Found it on a dead guy deep under
a magic tower. I think it was
supposed to be useful stuff but
the area had been affected by wild
magic...
How it Works: Reaching in will randomly select
content. Items last 3 to 6 hours
before turning to dust.
3 ft ladder
rusted bucket of water
broken sword
2 headed rat
toy sail boat
sun dial with continual
darkness
continually beeping bracelet
werewolf mask
non-magic wand
bag of dust
bent arrow
glass gem
dog toy with fleas
other useless item (gm pick)
useful item (gm pick)
magic cursed item (gm pick)
magic useful item (gm pick)
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bottomless pouch of holding donated by Earwig Lockpicker
Description: This looks like a normal pouch. or is it? put your hand inside it. can you feal the bottom? i tryed for minutes with no luck. i got bored so i went to find some fun :^)
History: This pouch was mad by the powerful mage Lord Archaia of Istar, it was made before the Cataclysm and was transported out of Istar when it met it's fate. Lord Archaia was not so fortunate.
How it Works: What does it do? How does it work? you just put stuff in it. when you open it, you can see all the stuf floating around in it.
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Commiteepouchofgeniesthatcankillandhurt donated by TrickyGnomesCommiteeForStuffThatKills
Description: Well,ItsASillyLittlePouchThatHasSomeBrownLeatherButIs StillMostleyBlackAndRedAlthoughThereWasNoRedWhenWeMadeItItWasSupposedToBeBrownAndBlackWithNo RedOOWWWW! Thanks, I needed that. It has writing that says "Pouchofgeniesthatcankillandhurt" on it. I sometimes lapse into Gnomish.
History: WeMadeItByAccidentUsTheTwelveGnomesAndMeThe OnlyHumanOf (oops) Gnomes Commitee for study of magic (Now the Gnomes Commitee for stuff that kills)
How it Works: It summons up a whole bunch of genies that suck you into the bottle and make you a genie(There were once two humansonthecouncil(Aack) nut my partener became the genie. So far there are also three Gnomish Genies(Part of the Council for Destroying Potentially Lethal Objects) and two Elven Genies.(Justpassingbystanders)
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Cursed pouch of Excuses donated by Uncle Trapspringer
Description: Just a normal pouch
History: This pouch was made by my friend, Samaron of the black robes, he said who ever wore this pouch would make any kender's excuse real. I lost this pouch when I was on the black moon Nuitari. right before those gold eyed sand creatures devoured me.
How it Works: You know what I mean, when you "find" something and you say "I will give this back as soon as I see him again." Then it happens.
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Dreamer's Wonderful Bag of Painting donated by Dreamer Jingleheim
Description: This is a burlap sack I found. It's about the size of Santa Claus's sack. It's reeally tough, too. I poked it and prodded it and everything, and I even kept a hedgehog in it for a while, but it wouldn't break! (Sonic wasn't too thrilled with that...) Not even a scratch!
History: I don't know exactly where it came from, but this mage named Jacko or something had it tied to his belt when I first saw it. It slipped off and fell onto the ground and I thought "well, if he's that careless, I better hold onto that for him." Sadly enough, I forgot to give it back.
How it Works: What's reeeeeeally cool is what happens when you put something in! When you pull it out, it's a different color than when you put it in! Sonic came out blue, and my hoopak came out green, and my friend Wenston came out plaid....
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Ember's Bag of Bags donated by Tanaquil Furrfoot
Description: It is a red quilted bag, about the size of a small backpack.
History: Well, my friend Ember, who's this really cool ranger who acts just like a kender sometimes, had it. I think she gave it to me, but I'm not sure. Either way, it's mine now. ) I'll bet there's something really cool in the middle. Other than that, it's really pointless.
How it Works: Upon opening, the bag contains another bag. This bag also contains another bag, and so on. The bags get progressively smaller and smaller only a kender could open the littler ones. ) Nobody has ever been known to reach the center. There are a total of 5d20+6 bags, including the one on the outside. If the PC actually gets to the middle, there is an item there. The details are mostly up to the DM--how long it takes to get the middle, what kind of item, magical or mundane, is in the center, etc.
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Gnomish Pouch of Flasks donated by Thistledown Kendergnome
Description: It appears as a standard pouch,
with the emblem of the Gnomish
Brewers Guild on it.
History: The Gnomish Brewers Guild had a
large number of these made by a
Gnomish Mage who happened to
be visiting and is still in their
employ. To purchase one of these
pouches, one must simply find a
branch office of the Gnomish
Brewers Guild, and pay the cost of
a normal pouch and an extra steel
for the Mage's efforts. Also, it will
work no matter how many times it
has changed hands.
How it Works: The mage was particularly skillful,
and made it so that a person has
only to place their hand in the
pouch and think of a drink, and a
flask of the size desired will appear
in the pouch. Note that the cost
of the drink and flask most be in
the pouch for this to work, which
are magically removed to the vault
of the Brewers guild when the flask
appears. Also, the pouch will
expand to accomodate larger
quantities of beverages, and then
return to its original size when the
flask is removed.
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Kender Bag 'O' Stuff donated by Bill
Description: A normal black bag made of soft
leather with a golden drawstring.
It has 3 interconnected runic
characters (non-magical) on the
ourside which are the maker's mark
of the Wizard who created it.
History: It was an accident. A powerful
mage who was commissioned by
another mage to create a unique
bag of holding, got one of the
components wrong and ended up
with a Bag of Holding that
functioned like a back door to
other Bags of Holding.
How it Works: It functions as a normal Bag of
Holding but with one difference.
Whatever the person reaching into
the Bag wants, they get, but only
if there is another Bg of Holding
within 100 miles of the Kender's
Bag 'O' Stuff. The more people
around the Kender, who also have
Bags of Holding, the greater the
chance that the Kender will get
what he/she wants from the
Bag 'O' Stuff.
The dimensional plane that a
normal Bag of Holding is linked to, is
intruded upon by the Kender
Bag 'O' Stuff allowing the Kender
to grab things from the Bags of
Holding which belong to other
party members or people within
100 miles of the Kender with this
magic item.
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Kender Bag of Talking donated by Zapper
Description: an regular old pouch, yeah, sorta like
this one. Oh? It's yours? I was just
holding it for you. You dropped it a
while back. Here you go.
History: It was made by a very ticked off mage
that didn't like a particular kender so
it was shoved into a bag oh holding and
it is sealed so he will never get out.
But he gets bored a lot.
How it Works: It thinks, a lot. It also talks quite a
bit. If you ever try to put anything in
his mouth, he'll bite you an you'll
never see the item again unless you ask
really really nice and then you might
get something else that you've never
seen before.
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Kender Pouch O' Fun donated by Kronin Swiftfoot
Description: What does it look like? A simple leather pouch of no abnormal qualities.
History: Who made it? How did you find it? Created for Uncle Trappspringer by a great mage. It was first intended to be a pouch of holding but somewhere it all went wrong. While the casting was taking place, Zundar the Great Mage lost his concentration and then resumed Not knowing the new magical properties of the pouch and thinking that a Kender would find amusement in whatever it was gave it to him anyways, Uncle Trapspringer being the kender that he is lost the pouch in Hylo and it has been passed around Kendermore ever since.
How it Works: What does it do? How does it work? When any item is placed in the pouch, it is never returned in the same form. The object is transmuted into another object at the DM's descretion. Its secondary function is a Bag of holding
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Kender Pouch of Holding donated by Jon Phillips
Description: These enchanted pouches come in many sizes and forms. For
the most part,they are larger than average pouches, are totally
normal in appearance. The outside of the pouch is entirely
non-magical, and an ability granting detection of magic will show
only magic streaming out from the part of the pouch that
opens. (much like a normal pouch with continual light cast
inside it, in a misty room)
History: Speculation on the origin of these items is probably pointless,
as early records date their use as early as 1700 PC. However,
some information can be pieced together. Said early records
originated in Balifor, and were relocated to Kendermore shortly
following the cataclysm. While powerful magic was more
common in that era than today, mages powerful enough to
create such items were still a rarity. One such mage, a master
of the white robes named Allainic, is rumored to have been
driven mad in an attempt to pry information from an
extraplanar being. After making quite a mess of the tower of
high sorcery in what is now known as the Ruins, Allainic was last
seen walking unsteadily to the south. Scattered, garbled reports
of a mage traveling through Ansalon with a party of Kender can
be found in the remnants of the great library at Mt. Nevermind.
However, the likelihood of an insane magic user creating not
just one, but dozens of functional and stable enchanted items is
so low, this theory can likely be dismissed.
How it Works: Kender Pouches of Holding are in many ways similar to normal
bags of holding. Each bag is actually a small portal to a
minuscule extraplanar space, which can be used for storage.
However, the Kender pouches of holding differ in this respect -
every pouch is a portal to the same tiny plane. (note - tiny
compared to natural planes of existence. The actual size of the
plane has not been calculated, but has been accumulating
items for thousands of years - and isn’t full yet) Any item
placed in the pouch is therefore liable to be removed from
another pouch - possibly thousands of miles away. Also, once
an item has been put into the pouch, the owner of it has no
more chance of retrieving it than of pulling out any of the other
items in it. Therefore, these items are shunned by almost all
races. (I bet you can guess which one doesn’t…)
Specific Rules: (Note to DMs - an item like this can unbalance a
campaign if not treated reasonably. Use of good judgment and
the occasional appallingly painful consequence should keep
things under control.)
Several things can be done with a Kender Pouch of Holding
- The user can make a random grab from it.
-Under ideal circumstances, use the
Kencyclopedia’s excellent pouch list, with some restraint.
-Make it up. This is always your choice - if the PC kender
keeps digging around at inopportune times, feel free to give
him a three foot long catfish, which then clomps on to his head.
-If you need some help, follow these guidelines: Roll 1d4.
1- A bad/harmful item
2- A boring/useless item
3- An interesting/useful item
4- A good/helpful item
Then roll percentiles to ‘fine tune’ (at this point, it is
again necessary to use some creative license) A 1-01 might be
a sphere of Annihilation, a 4-99 might be a Holy Avenger sword
+5. Or the Holy Hand grenade of Antioch. Or an uzi.
- They can specifically look for an item. Roll percentiles.
01-10 Exact opposite. (i.e. want a torch, get a darkness
15’ spell)
11-25 Opposite, but not harmful (want a dagger, get a
pillow)
26-75 Roll for a random grab (see above)
76-95 Roughly what the Kender was looking for
96-00 Something even better (want a torch, get a
flashlight)
Appropriate modifiers can be implemented for such things
as the kender’s level, the relative rarity of the item, and the
probability that a kender somewhere would actually put the item
into his pouch. (Items bigger than the area of the pouch’s
mouth cannot be removed)
- They can use the pouch for a quick getaway. This only
applies to pouches with an opening AT LEAST wide enough for
the kender’s head and one of their arms. A successful dex.
Check (not a problem for most kender) is required to squeeze
inside. However, they will then not be able to get out until
another Kender opens another Pouch of Holding and they get to
it before it closes! The interior of the pouch is 0-g, with a normal
atmosphere and a whole lot of stuff floating around.
- They can attempt to trap an enemy inside it. This is
obviously very powerful, but does not come without it’s
drawbacks. For one, only creatures of T size or smaller can be
trapped. An attack roll vs. their unarmored AC, with +5 to thaco
is necessary. Also, creatures removed in this manner are
neither killed nor defeated - so no experience points are
gained. Also, there is always the chance that you will pull them
out sometime in the future! There’s a good chance that they’ll
remember you…
- They can try to turn it inside out. You’ve got to be pretty
sick to try something like this. Roll 1d100. On 1-95, everything
within a 30 foot radius of the pouch (EVERYTHING - stone floors,
air, enemies - basically takes a spherical chunk out of the
plane) is immediately transported to the plane within the pouch.
At the same moment, 1d100 items from inside the plane are
transported to wherever the pouch was. The pouch itself is still
where it was. The kender who was holding it takes 1d8 damage
from it being roughly ripped from his hands. On 95-00 the
pouch detonates, disintegrating (as spell) everything within a 30
foot radius. The pouch itself is utterly destroyed, and every
other Kender pouch of holding discharges 1d20 items as the
plane is reduced by some 10 000 square feet.
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Kender Pouch Of Infinity donated by Jastom Mereel
Description: The Kender Pouch Of Infinity, or KPI, looks like an ordinary leather pouch. It is about the size of a potato sack, and has a silken drawstring. The leather has been water-proofed, and is impervious to harm.
History: The KPI was made during the Age of Dreams, by a Cleric of Hiddukel. It was originally designed for storing money that was ill-gotten, but eventually was lost, and later resurfaced in 284 P.C., in Kendermore, by a kender named named Marcus Furrfoot (big suprise, huh?). The KPI has passed many hands since then, most of them kender. For a time, Tasslehoff Burrfoot owned the pouch, but "lost" it on a trip to Hylo.
How it Works: The Pouch Of Infinity is a magical pouch that will hold an infinite number of items. When the owner wants something, he just thinks about it, and reaches into the bag. Presto! The item is there. No one really knows how many items are in the KPI, but it is a good guess that anything you wish for will be in the pouch.
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Kender Pouch of Teleportation donated by Julin Ringfinder
Description: An old brown leather pouch with a black drawstring.(it doesn't look magical so no one would steal it)
History: It was created during the age of dreams by the elf wizard Silivinthus. Who made it look like an ordinary pouch so no one would steal it. It is a good thing too cosidering everywhere I go things turn up missing. It was a gift from my uncle trapspringer
How it Works: Whenever someone loses something interesting the lost item magicly teleports to the pouch. Because of it I have helped many people find their items.
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Kender Pouch of the Red Dragon donated by Dini Dandyhunt
Description: It's a simple black pouch of holding
with the word "Oops" writen in common
on the outside.
History: This is a real story you see I was
wandering around one day in this realy
neat human village when all of a sudden
people start yelling Theif and pointing
at me well the town guards grabed me
and emptied out my beltpouch. I was
shocked to find I had a lot of realy
cool things in it that I dident have
when I entered town. I tryed to explane
that thease items must be magical to
have just jumped into his pouch but
thay dident beleave me. so thay took
all my realy neato items and decided to
toss me into a nearby red dragons cave
and well seeing as I had never aculy
got to meet a red dragon I decided to
go along with it. well thay tossed him
in and he got to meet my first red
dragon and Boy did he look unhappy (I
Think he had indagestion) well the
dragon and I had a nice long talk and I
managed to convince him to climb into
my now empty pouch along with his
entire horde for safekeeping (he was
afraid that Some one would steal it)
and let me tell you it was a tight fit
but we managed to fit him and his
entire horde well after that i decided
to return home to tell my family to
avoid that town because thay seemed to
not realize the magical qualitys of
there items and would call them a thief
but when i got there my new pouch
seemed to have vanished. maby the lovly
kendermaid borrowed it?
How it Works: When opened, a large and very disturbed
red dragon will pop his head out and
look around if it spots a kender. Then
it will scream in fear and pull its
head back in if no kender are around.
Then it will promptly say "Hide me"
before diving back into the pouch.
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Magic Bean Pouch donated by Drauken Flameblade
Description: It looks like a regular pouch with a
bean painted on it
History: It was made with the string thats
always on corn when you take the
green stuff off of it by my Uncle
Trapspringer's sister's daughter's
3rd son's 2nd brother's
grandmother's brother's
grandmother.
How it Works: Every time you go somewhere that
sells beans, it becomes full and fills
all of your other pouches with
beans.
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Magic Pouch of Spoon Making donated by FeatherKnot Pebblefoot
Description:
History: Well you see I was on the road from Solace one day and I
happened upon a traveling merchant and he sold me
Tasslehoff's Silver Spoon of Turning. Well on the way back I
realized that the merchants pouch had somehow got on my
belt. Well I opened it and it was full of spoons and each one
was Tasslehoff's spoon of turning so obviously since there is
usually only one the pouch has to have made more from the
original. *Smiles*
How it Works: Makes magic spoons and each one is Tas's spoon of turning
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Neverending Pouch donated by Lord Chaos (a.k.a Chao Lord)
Description: The Neverending Pouch looks like a
pouch.
History: Tasslehoff Burrfoot owns this item.
Other than that, I would assume
Raistlin made it.
How it Works: The Neverending pouch is a
combination of a Bag Of Holding
(unlimited space/weight) and a
Kender Pouch that has random
things (some of which don't fit) in
it. Only the owner can pull out the
correct item.
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Pouch of Everlasting Food donated by Frank Crowley
Description: A small tiny pouch about 4" long. made
of leather.
History: Made by the mage Zethron in Hillsfar.
How it Works: When it is opened, the person must
state what kind of food they wish for,
and that food will appear when a hand
is reached in and pulled out with the
food that was desired.
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Pouch of Everything but the kitchen sink! donated by Cohenus the Halfling
Description: A medium size bright yellow pouch.
History: It was passed down from halfling to
halfling is Cohenus' family.
How it Works: It randomly gives you a magical,
USEFUL and/or HUMOROUS item of
the DM's choice.
Roll d20:
1-7 = Small Item
8-14 = Medium Item
15-20 = Large Item
Roll D6:
1-3 = Useful Item
4-6 = Humorous Item
USE YOUR IMAGINATION!
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Pouch of Gnomenclature donated by Random Quikfingers
Description: The Pouch of Gnomenclature has a
very complicated lock on it. When
you open the lock the top of this
armored monstrosity. opens up on
a hydraulic lift.
History: An insane wizard made it to give to
a kender hero. It was handled the
second he finished
How it Works: When you reach inside you pull out
any gnomish device.
Very helpful when being chased by
a dragon, just pull out an alarm
clock, set it, then toss it into the
dragons mouth, BOOM!
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Pouch of NetherItem donated by Doogle Bippledorf
Description: The pouch looks like something that would attract any normal kender....it is bright red and striped with bright green.
History: It was created by the great Kender-Mage......Disslehoof PocketDigger.....what a fun guy
How it Works: When an item is placed within it cannot be removed if it is thought about...the pouch will instead help you to pull out another Item of interest. Great for those situations when someone wants something back and you claim you don't have it.
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pouch of no accusations donated by stephen
Description: A medium sized pouch, the coulor that
the wearer wants it to be.
History: It was made by a kender mage after
finding that if you leave an item
behind then you can't be accused of
stealing.
How it Works: Whenever an item is put into it a
duplicate is found where the original
was before the user picked it up. the
duplicate my not be picked up by the
same kender twice in a row (something
dalamar did after tas had 500 staffs
of magius) the kender will have that
item but the owner will also have the
original of the item
A favorite of kender
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Pouch of Pickling donated by Slipshot Backflash
Description: This beautiful pouch is a light blue, with dark blue and green sitiching on it. It is a little larger than a nomal pouch.
History: I don't know where it came from, or how it was made, cause, um, well, the uh.. dragon who was guarding it, is kinda,dead. I found it when my friends and I helped get rid of a dragon that was destroying a friends friend of mine's town. They took all sorts of stuff, and only gave me this pouch. But I think that I got the better deal.
How it Works: It's simple really. All you do is put whatever you want into it, and poof! Its pickled! Not only is it pickled, but what ever you put in there becomes edible. I found that out when I accidently put my Spoon of Gathering in there. Oh yea, you kinda have to have tolerance for pickled things, otherwise, well.... lets just leave it at that.
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Pouch of Prophecies donated by Liggithhigle Sweetcandy
Description: It looks REALLY interesting... but all pouches do so, don't they?
This one is an old-looking leather pouch with somewhat illegible
writings on it. I swear they are magical marks. See the line
here? I think this one represents the tail of an ancient dragon.
And that one, doesn't it look like the mark on Raist's book?
What? Oh yes, there are some stones and bones and nicely
colored feathers in it.
History: It once belonged to a wizardess called Shariuan. She dropped it
but didn't notice that. Lucky that I found the pouch. I meant to
give it to her but she was very busy and I didn't want to disturb
her so I decided to carry it for sometime then give it back. She
would be pleased to see me help her but I somehow lost her.
You know, she suddenly disappeared and never showed up
again.
How it Works: Well, this is really exciting. When Shariuan had the pouch, she
threw these stones and bones and all that stuff out and claimed
that she saw the future through them. When I got the pouch, of
course, I tried the same thing. It works!!! Whenever I throw all
these things out, I feel some whispering voices in my head,
they tell me the next interesting thing I will come accross.
Moreover, they tell me WHERE I will find them. It is nice to know
if there are some nice things in your companions' posession but
they forget to tell you about them.
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Pouch of Self Control donated by Topknot Thistleswitch
Description: Appears to be a normal pouch.
History: ?
How it Works: This magnificient purple satin pouch makes the kender wearer immune to all the different kinds of charms spells like charm self and charm pet beaver named bill and suggest yourself to eat!!!
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Pouch of taking donated by Kiurth Pouchgrabber
Description: What does it look like? A small pouch. Can be any color, any style. Usually looks to hold about 5 lbs.
History: Who made it? How did you find it? It was made by the great mage Fistandauntilis before he grew almost omnipotent. To get it, one must 1)search Fistandauntilis' lab, 2)Make one using a minor teleport spell, or 3)Buy one off a Kender, who think that they are the best thing since fingers.
How it Works: What does it do? How does it work? When the owner of the pouch touches something of a non-magical nature, and wants the item (Concoiusly or subconciously) receives it in the pouch about 30 minutes later.
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Pouch of the Kender donated by Insaniac
Description: It looks like a common kender
pouch, brown and smallish in size.
History: This was a pouch made by a little-
known half-kender mage of the red
robes.
How it Works: This pouch is actually a bag of
holding, and can contain any
amount of small items "held" by a
kender. This pouch will return to
the kender in possession of it
unless "borrowed" by another
kender. Also, the items held inside
cannot be removed except by a
kender.
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Ring Lovers Case donated by Kender Lore Master
Description: Smaller than an avarage pouch. Between
the sizes of a normal pouch and a small
spell book.
History: Made by an unknown kender who somehow
got a mage to tell him how to use power
of mind reading, used this power on a
pouch full of magic rings he had
aquired.
How it Works: Basicly, you put your hands in the
pouch, think of what rings you want or
the effect you want and the rings will
appear on your fingers when you remove
your hands from the pouch.
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Scaley Pouch donated by Drauken Flameblade
Description: A pouch that was somehow made
from the skin of a draconian.
History: I dont know how it was made but
I found it outside of a mages store.
How it Works: It can hold wet things and you can
take the scales off and use them as
toothpicks.
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Spoonhanger's Neato Pouch donated by Spoonhanger Kickbottom
Description: This small pouch is made of a purple leather (supposedly a displacer beast's hide) and glows a little. when you put something in it, the thing you put in tepelorts (that means it moves, but not by moving) into another one of your pouches (chosen randomly.) This becomes useful when you can't decide which pouch to put something in, because it chooses dor you.
History: Haplo said that it was "a curs-ed spawn of evil that breeds in the pits and pools of the abyss itself!" I think he just said that because as soon as I put it on, I changed into 10 foot kender with bat wings and teeth. Dont worry I'm alright now, back to my old self.
How it Works: Plus, if you spin it around your head real fast, then say the magic words (Puwon Bralf,) It tepelorts itself to your belt and fastens itself there. the obvious advantage to this is if you are tied up by goblins who are about to eat you, and you need to put the pouch back on your belt (but you can't 'cuz you're tied up) you just swing it around your head and say the magic words.
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The Happy Pouch of Ferrets donated by Alan
Description: It is a brown leather pouch decorated
by little beads the shape of ferrets.
It is about the size of a large ferret.
History: It was created by a ferret who had
been magicaly turned into a kender
wizard. He got lonely.
How it Works: You close your eyes, envision a ferret
and when you open the pouch there is
the ferret you imagined just as big as
you wanted so long as it fits in the
pouch. The ferret is also whatever
color and type you wanted.
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The Kender bag of feed donated by Flop Twinkletoes
Description: It is a small forest green leather pouch with a lavender drawstring. It is decorated with beads sewn on in the shape of hoopaks on four sides and a strange blue dot on the bottom that smells like ginger.
History: Who made it is unknown but Flop found it in an old gray box (The box was airtight and had washed up on the shores of the White Rage River) along with some other things she will donate later.
How it Works: This pouch can have two things in it, depending on which one is needed. If a kender(It can only be used by a kender)is lost(or has been kicked out of an inn)and hungry, this bag will be full of bread chunks until the kender is full. If the kender is in this same position and is also thirsty(or only thirsty), it will has one or two viles of water in there.
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the Kender Pouch of Beasties donated by Solstice Bramblebug
Description: Looks like an ordinary blue pouch (fuzzy and velvetlike) with black silk drawstrings. Fits in the average pocket, no matter how full.
History: Made by myself, Thornn Bramblebug, to contain Gertrude the Brightly Coloured Lizard and her travelling companions.
How it Works: The pouch automatically shrinks it's contents down quite a bit (enough to fit into a pocket in my mage-robes). It is never really full and will only carry living things of a non-kenderish, humanish, minotaur-elf-or- anything-else-ish nature. The pouch *will not* let the Beasties so contained out until I say so. The animals are not harmed. In fact, I'm told that they prefer it to most other modes of transportation. *WARNING*. The only pouch like this is mine. Accept no imitations. Also, the pouch *will not* hold dragons. It's allergic.
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The kender pouch of multiplication donated by Hairbristle thunderhop
Description: It is a purple pouch.
History: It was found by a great kender, who I can't remember his name, THe kender opened the pouch and another one of himslef popped out. he did this several times and had around 6 to7 of him running around.
How it Works: The Pouch simply make copys of the user. these copies last 5d10 hours THe pouch can only make 30 copies of 1 kender. If one dies 30 still come out the next time, the pouch can be used an unlimited # of times aday as long as less then 30 kenders are out. It only works with kenders, any other race that uses it, the user is turned into a kender and must like act a kender for 1d20 + 1d4 years.
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The Kender-proof Pouch donated by Palin W
Description: Although it's called a "pouch," it can
actually be any form of container,
including, but not limited to:
backpacks, sacks, packs, pouches, and
other similar things.
History: This item is one that just about every
kender dreads ever coming across. The
first one was manufactured by a wizard
who got fed up with trying keep
kenders' hands out of his belongings.
While he wasn't a "bad" man (he was
actually a white-robe), he did invent
this item (for which every other race
is indebted to him for). After he made
the first one, he began to recieve
orders from all over. Since he
couldn't keep up with the demand, he
got a few apprentices and taught them
how to create these items. After his
workshop mysteriously burned down, his
apprentices went out into the world,
creating these items every now and then.
Only about 600 of these were ever
created before the workshop, with about
a dozen or so new ones appearing each
year.
How it Works: Basically, it's kender-proof.
Impossible as that may sound, it's
true. If a kender (or a person with
kender blood) sticks his hand in the
pouch, it immediately seals itself
tightly around the kender's hand. The
hand remains stuck in the pouch until
the pouch's owner opens it and releases
the trapped kender.
Should the kender actually try to
remove the pouch from the owner's belt
(or wherever the owner carries it on
his/her person), it begins to
shriek "THIEF!" until the kender
releases it. Any attempt to magically
remove the pouch have the same result,
only with the addition of the
word "CUTPURSE" suddenly appearing on
the offending kender's forehead in
bright blue letters.
(Note: because of the magic of the
pouch, it cannot be removed from its
owner's person by any kender whose hand
[s} is[are} already trapped in it.)
However, these pouches aren't proof
against thieves of other races, so the
owner still must be on the lookout for
real thieves.
Interestingly enough, kender can own
and use these pouches as well. If the
owner of the pouch is a kender, then
the owner (and ONLY the owner) is
exempt from its effects. However,
since the majority of kender believe in
community property, most kender don't
use these. Those that do tend to be
less warmly recieved by their fellows (-
2 to all rolls involving Cha with other
kender).
The owner is identified by his name
stitched in bright blue letters
somewhere on the pouch's outside. If
ownership of the pouch should be
transfered through any means, the
previous owner's name vanishes and is
replaced by the name of the new owner.
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The Light Giving Pouch donated by Bendrig Mapmaker
Description: Looks like a well made small belt pouch, about the size of an
average money pouch of red leather, sewn with a green thread.
It has a mage's rune on it, also green.
History: The mage O'keogh will make this pouch (time-traveling, to
complicated to explain) as a lightweight replacement for a
lantern. He intended to keep his spell components in it. But
some of the spells used to create it backfired. Now the pouch
randomly gives light, it can't remember a command word.
Having no use for an item that proved to be an annoyance on
occasions, he gave it away.
How it Works: Tthe pouch doesn't recognize any set command word, it has a
50% chance to react on any word of gibberish. But as any word
in another language then common is gibberish for the pouch...
take a stroll in an elven or dwarven town and you're acting as
christmas lighting. On off on off on off... It gives of light equal
in radius and strength to a continual light spell.
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The Magic Bags of Eternal Blue Marbles donated by Shentrin Burrfoot
Description: It's a light blue pouch.
History: No one knows. It's been around forever.
How it Works: Well, the magic bags of eternal Blue marbles are mine (and anyone elses, if I give some away.) As soon as you get one, you'll find it's ALWAYS full of blue marbles, and it multiplies to fill all of the space on an outfit!!! Well, every single one I give away, means another person has eternal marbles! Some humans think it's cursed, though, because once you get it, you can't get rid of it unless you waste a wish spell! Well, that's not for me! I'll keep my blue marbles, and wish for some more marble games. P.S. All of the marbles are slightly different (but all are BLUE!!!) Shentrin Burrfoot, Keeper of the eternal bags of Blue Marbles. P.S.S. I think the Marbles are sentiant (a mage told me that). Well, I don't know about sentiant, but they can talk if they want to (which isn't often, and is only to Kender).
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The No-See-It Pouch donated by Lili Sparkfire
Description: What does it look like? It's a black leather pouch with dark blue straps that go around your waist. It also has white beads on the black leather. It always looks empty.
History: Who made it? How did you find it? I don't know who made it, but I found it under my bed.
How it Works: What does it do? How does it work? Whenever a person comes to you looking for their stuff, you can show them the inside of your pouch and it looks empty but it's not. When you put something in the pouch it disappears, but it reappears if you take it out.
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The Padfoot BackPack of Holding! donated by Nolan Ruthidord Mudskipper
Description: It looks like a normal backpack, but it always looks brand new.
History: I got a wish from a magic being on a mountain called a Ki-rin, and i wished for it!
How it Works: It Can hold anything! (Exept stuff that can't fit, like a house or sumfin. But people and animals and items ect. can! And it's indestructable! And water proof! Can a person go inside it? Yes, a person can go inside. Can you live in it? It's like another world inside, except there's no gravity and no land, water, life, ect. But you can't live in it, because if stay in for more than your level in hours (say your level 5, you can only stay in for 5 hours before getting trapped.)you can't get out, unless taken out. When your looking for something does it automatically come to the top? It has unlimited space. And, when your looking for somthing in specific it is easy to find, you can just pull it out easily.
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The Pouch I Borrowed donated by Kaodi
Description: A smallish pouch with a cord pull
string, it closely resembles many other
kender pouches.
History: After stumbling upon a kender whos
pouches had been confiscated by the
local authorities for being trouble,
powerful mage decided he would make the
poor soul a magical pouch that could
not be stolen. The inside of the pouch
he made to be much, much larger than it
looked, and it was so large that the
mage would of been able to stand in in
should he be able to get into the pouch.
Several days after parting ways, the
kender met up with an old friend of
his. They told each other stories and
eventually parted ways. Later that day,
when the kender went to get something
from his new pouch, he found that it
was missing. He didn't mind though, he
knew his friend had likely just
borrowed it for awhile.
How it Works: Due to the fact that the pouch is
unstealable, the chances of it being
found on anyone but a kender are highly
unlikely. The pouch has a way of
suggesting to its current owner when
someone is trying to trick them into
giving it away, when they aren't really
just wanting to borrowing it.
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The Pouch of Emptyness donated by Kipper Snifferdoo
Description: he pouch looks like and ordinary leather pouch. And it always seems to be full.
History: (Some people say that it was created by a unscrupulous magician merchant that would give one away with every purchase and when his customer placed the items in the bag it would return to the magician to sell again to the next customer, but this has never been proven.)
How it Works: This magical pouch is known as a cursed item among kender and a blessed item to everyone else on Krynn. Any object placed within the pouch will disappear and reappear back in the original place it was picked up from. Most kender will find many items and continue to stuff them into this pouch, but once they get a chance to sit down and sort out their "findings" they discover that the pouch is empty. All the items have returned to their original owners.
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The Wonderful Bag of Tricks donated by Toten Branchbender
Description: The Wonderful Bag of Tricks looks
like a small, unassuming sack of
bright blue, red, green, yellow,
pink, orange, etc. colors. Despite
its odd appearance, no one seems
to notice it.
History: I found it one day. Honestly it was
just sitting there by the river bank.
well any ways, I picked it up then
this nice man sat down next to me
and told me it was his but that if I
shared some bread with him that I
could have it and since I'm no thief
and I believe that all things should
be legitimately purchased, unless
they are found laying around, I of
course shared my bread to obtain a
new pouch.
How it Works: The oddest thing, when ever I put
my hand in there is nothing, but
when an angry merchant fails to
comprehend that I was only
cleaning the bracelet I put my
hand in the bag to find some item
such as a smoke stick or flash
powder that distracts him so I can
take my leave.
The Wonderful Bag of Tricks
produces escape items/slight of
hand tricks at random. Choose
the type of item you want then roll
a d10, the higher the roll the more
effective the item.
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The Wonderful Pouch of Sunshine Eternal donated by Rian Nettlebranch
Description: A medium-sized pouch, made of
shiny golden silk and tied with a
golden twine. When held, it
appears that the pouch holds a ball
of soft yarn about the size of two
kender-fists.
History: Before the Cataclysm, the pouch
was the property of a daring
vampire-hunter named Val Husling
of Tarsis. Among his many talents
was the use of magic (although
nobody knows if he had ever been
a full-time mage), and it is told that
he created the pouch in order to
destroy those evil creatures of the
dark. As it happened, one night a
traveling kender named Esnephie
Sheersock has encountered Val
Husling while the latter have been
using the magical pouch. Esnephie
was immediately taken with the
idea that he could now test the
new sundial he had found to see if
it was functioning. So he borrowed
the pouch, but by the time he had
finished using it (around eleven
fifteen pm, according to the
sundial), the vampire-hunter wasn't
to be seen anywhere. Esenphie
pocketed the pouch in order to
seek Van Husling out and return it
to him, but the two never met
again. Bad luck, too, because Van
Husling sure could have used the
pouch the next time he met a
vampire, which was, coincidentally,
the last time anyone had seen him.
How it Works: The pouch contains a ball of yellow
wool that have been affected with
a powerful continuous light spell.
The pouch is magically designed to
seal the spell within. Once the
twine is released and the pouch is
opened, a ray of light is allowed to
shine through the mouth of the
pouch, creating a floodlight as
bright as mid noon sun. The light
can be directed wherever the
mouth of the pouch is turned, and
lasts until the pouch is closed again.
The light doesn't have the same
effects as the original continuous
light spell - it acts like ordinary
sunlight, which means it can be
used against creatures who are
damaged by sunlight. It can also be
used for illumination, tanning,
drying wet clothes and creating
silhouette-shows. No other items
can be placed in the pouch, nor
can the ball of wool be removed
from it.
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Torn Pouch of Unlimited Holding donated by Timber Telltale
Description: It is an old leather pouch that is
tattered and torn. There is a long tear
across the bottom of the pouch.
History: It came from an old Black robed mage.
The Gully Dwarf Tungu saw the mage lose
it after it got caught on a shard of
broken wood.
How it Works: First, it will hold as many items as
you put in it, though the items are
hard to retrieve. Second, The pouch
does not gain weight as items are
added. Finally, it also duplicates the
item that was put in it, as an exact
replica is usually found laying on the
ground in the general area. No Gully
Dwarf has yet figured out the magic
word to retrieve the items.
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- Kender Magic Items
- Gully Dwarf Magic Items
- Clothing, Armor, Cloaks, Boots...
- Magical Coins
- Food and Candy
- Miscellaneous Items
- Magical Hats
- Jewlery, Charms, Bracelets...
- Magical Musical Instuments
- Magical Pouches
- Powders, Dust, Spices...
- Magical Rings
- Stones, Dice, Marbles, Figurines
- Utensils and Kitchenware
- Wands and Rods
- Magical Kender Weapons
- Kender Artifacts
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