Coin Of Awe donated by Dracon Lockpicker
Description: It looks like a regular coin used by
people before the chaos war.
History: This coin was made in a smithy,
where a rogue dwarven smith stole
a magically enchanted hammer to
flaten the metal with. The coin
turned into a regular coin, with
magical properties.
How it Works: The coin improves the strength of
the owner (+1), and if used as
money to buy something, people
treat it as 100 times it's worth.
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Coin of Kender Pirhouette donated by stephen
Description: It's a small, steel coin. On each side
is carved a picture of a spinning
kender. This coin is not true money,
and it can only be used as money if
judged by its weight (for example, in
places that use hacksilver).
History: The little-known kender handler
Diffledoff Plumehair found a coin in
his travels. He happened to have quite
a bit of money that had already fallen
into his pouch, so he scraped the
inscriptions off the coin until he was
flat. He was an artist of refute, and
he took his knife and carved into each
side a picture of a spinning kender.
He smiled at his work, and then
suddenly started to involuntarily spin
in circles.
How it Works: It is a cursed item. It had been
carved in an area of strong magic, and
the mischeivous magic manifested itself
in the coin. If the coin is in
someone's possession, then as soon as
battle or any important physical task
begins he'll start spinning
uncontrollably, moving at half his
normal movement rate, being subject to
a saving throw vs. poison (as of the
stinking cloud spell--failure results
in dizziness), and is totally unable to
attack or do much anything useful. He
can, however, try to bump into someone
as he spins, but he has a -5 penalty to
the attack roll when trying this (in
addition to any penalties caused by his
dizziness). The coin cannot be removed
except by a /remove curse/, otherwise
it will keep reappearing in the owner's
hands.
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Coin of Persuasion donated by Gaffleknot Furrfoot
Description: The Coin of Persuasion appears to be a
bright, silver coin, though it is
really made of white gold. It has a
symbol of an eye on one side and a
triangle on the other side.
History: It's origins are unknown, but it
appears to have been coined and minted
in the Kingdom of Blodehelm, though it
may have come from as far as
Silvanesti, or even Mithas. No one
really knows...
How it Works: The Coin of Persuasion can be used by
anyone, regardless of race or ability
in magic. The user must have the
triangle side facing the victim of
persuasion and then flip the coin
immediately over to the side with the
eye. The victim of persuasion may or
may not go into a trance, it depends on
his or her magical resistance. The
person will now be susceptible to
suggestions or "persuasions". For
example, the user could "persuade" the
victim to dance on one leg while crying
like a chicken, or he could "persuade"
the person to assassinate a king or
some other high authority figure. Then
the victim will awake and have no
recollection of the "persuasion"
trance. The victim will then have to
carry out the "persuasion" unless the
coin happens to be "borrowed" from
possession of the user who "persuaded"
the victim in the first place...
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Coin of Pouch Invisiblity donated by Viradus Lightfoot
Description: It's about an inch in diameter, it has
a picture of a hoopak on the top and a
picture of a pouch on the back.
History: I was adventuring with my friend, an
evil dark elf mage, when we came across
this shop in a city close to
Kendermoore. It had this shop that
sold odd coins created especially for
the people who buy. We walked in and
the short stocky clerk made me a coin.
Then we left and my friend enchanted it.
How it Works: It makes the pouch that it is in
invisible to all but the pouches wearer.
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Coin of the Squeez donated by Twigit Beachwood
Description: It is a very nice looking tarnished,
brass coin around the size of a
quarter. On one side is a hoopak and a
cat in a cross shape. The other side
is a picture of the head of the last
person to succeed.
History: It came from a land far to the east of
Kendermore (around 3 miles off). Ages
Ago (Ages=6 weeks), the Great (-ly
unknown) Wizard Toorbacour forged it
in the depths of the Mighty Mountain of
Mightfulness (aka the Pig's Head
Pub).
How it Works: Squeeze the coin for three suns and
three moons (you may have 8 hours to
sleep and 10 minute hourly breaks), and
on the noon of the last day there shall
be a great roar mighty enough to scare
the greatest dragon. Then the next
true master's head shall appear where
it will forever be remembered (until
the next person squeezes it).
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Crysta's Lucky Coin donated by Crysta Cointosser
Description: This is a gold coin about one and a half inches in diameter. One one side (tails) is a picture of a dragon, and on the other (heads) is a picture of a race's head in profile. This race changes depending on the current owner of the coin.
History: Well, as a lot of my friends know, I have trouble making decisions. So I keep this coin with me all the time to help me out. For instance, I was out exploring this place near Silvanost one time, and I found a fork in the road. I couldn't decide which one to go down, so I said "Right or left?" to nobody in particular, and flipped it. I got tails, so I went down the left path. I ran into a dryad, who was really interesting, and very helpful too. She told me that if I had gone down the right path, I would have met a bunch of really nasty trolls. Of course, sometimes it doesn't really work...another time I was traveling with a few friends, and we saw a group of hobgoblins heading our way. I flipped my coin to see if we should run away or fight them, and I got heads, so we ran away. Well, it turns out that they hadn't noticed us until we started moving, so they chased us and killed two of my friends. *sniffle*
How it Works: The coin cannot handle more than two choices. When its owner flips it after stating the two choices, it will usually tell which course of action would be the best for the character. It has a 1 in 4 chance of giving a false answer. It may be used by any race. If lost, it will return to the owner within 24 hours, providing the owner is within its range, which is 1d3 miles.
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Cursed Coin of Kender Voices donated by Stumbletoe Ropeknotter
Description: The Cursed Coin of Kender Voices
appears to be no more than a
standard gold piece, and has the
face of a kender engraved onto it.
History: A particularly cruel Black Robe
decided that the standard methods
of torture were not evil enough.
Having heard stories of how
hideous a bored kender could be,
he journeyed to Hylo and
kidnapped several residents. After
locking them all into a single room,
he used spells to record their every
word, and then transferred their
conversations into the coin.
In all the world, there is no torture
device as inhumane.
How it Works: When the Coin is placed upon the
person of its victim (in a pocket,
pouch, backpack, etc.), the poor
sod begins to hear the voices of
the dozen or so bored kender.
This continues until the Coin is
removed, or the victim goes
completely and irreversibly mad.
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Evane's Coin of Transfiguration donated by Estrikal Thorninbar
Description: A fairly large silver coin with
what looks like two globes on the back
and a coat of arms on the front.
History: Uncle Tapspringer had a bad run in with
a mage and in the end he was teleported
away. When he sorted out his pouches
he found it and said holy Griffon and
boom suddunly he was a griffon. He said
holy cow and boom he was a very small
cow.
How it Works: It transforms you into any kind of
animal that you say when touching it.
( A lot of Fun on fall harvest)
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Flip Ya For It Coin donated by Hidd
Description: It is a rusty gold color with a carving
of a spoon, and on the other side, a
treasure chest. It is about half an
inch in size and on the side are
ancient markings.
History: No one knows where it came from, nor
how it was made. But all we know is
what is called the Baxter's Tale.
It was a long time ago, before my
grandpappy, and there were two
brothers, Ule Baxter, and Keey Baxter.
They loved playing games, and making
little bets. So one day, they were
hiking down a trail, passing a
hackisack two the other only using
their knees. Their legs were flailin'
and the trail became steeper. And as
fate would have it, or stupidity, Ule
stumbled, and rolled down the tree
covered hill. The leaves were
crunching, and Keey was sprinting down
after him. Ule soon came to a stop in a
tiny river
stream, only a foot wide.
Keey reached the shallow valley. He
helped his bother up, and Ule brushed
off the dead leaves. But a small
glimmer caught Keey's eye and he bent
down to see what it was. He scooped up
the coin, and showed it to his brother.
So, they made a wager. If it landed on
the side with the spoon, Keey won, if
it landed on the other, Ule would win.
So Keey rested the coin on his thumb
and flipped it high into the air. The
coin bounced off a river stone and
landed on the side with the spoon...
How it Works: The coin seems to be an ancient game,
where the side of the spoon makes a
spoon come into the hand of the one who
wagered on that side. The treasure
chest's side makes the one thing the
other man wants most, or the tool to
get it.
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Kender Coin of Returning donated by Dara Flor'Tel (c/o Corynna Skylark)
Description: The kender coin of returning is about the size of a silver piece.
While certainly made of some sort of metal, it's coloration is
mossy green with little gold polka-dots on both faces. The
faces have a picture of the platinum dragon on one side and
the three moons of magic on the other.
History: Contrary to popular belief, I (Dara) am not so absent-minded
as most believe. Indeed, I have a high respect for kender. I
also have a high respect for my artificing lab. I designed this
coin shortly after Corynna's visit in which some rather valuable
items mysteriously vanished.
How it Works: The kender coin of returning is, in some ways I must admit, a
bit of a cursed item in the hands of kender. Interestingly, it
works on rogues as well, though no one is certain why.
Basically, this unusual-looking coin has enough "magic" in its
own nature that any kender will pick it up out of sheer curiosity.
Once in possession, the coin begins to act. Anything found by
the kender will return to the place the kender found it within 24
hours. This gives the kender time to look at and admire what is
in his or her pouches while letting the original owner retain their
own valuables or not-so-valuables. While I say it's cursed for
kender, it is not magically so and may be dropped at any time.
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Kender Coin of Slice and Dice and Chop and Julien donated by Peregrin Lightongue
Description: It looks like any old ordinary coin,
except with blood stains and potato
peels.
History: It was made by bloodthirsty monks
hellbent on destroying everything in
sight!!!! AAAHHHHHHHH!!!!!!!!!
Huh? Oh anyway, I found it in a bowl of
soup once, along with somebody's
finger. I didn't finish the soup, but I
kept the coin.
How it Works: It slices, it dices, it minces, it
juliens, it fillets, and it makes fries
in 19 different sizes and shapes. It
just leaps from your hand when you
say "Oh pooh" or something along those
lines, and slices things to bits.
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Magic Kender Coin of Doubleing donated by Poppin Pouchfiller
Description: Very shiney and unusually big steal peice with weird runes on both sides.
History: Poppin Pouchfiller received this from his uncle Tas.(Actually he got it off of a a mage that he "dropped" so Poppin picked it up and "forgot" to give it back and has supposedly been looking for the mage ever since)
How it Works: The user of this item closes his hand around the coin and concentrates on doubleing it.
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Merrin's Magnificent Jumping Coin donated by Merrin Thistleknot
Description: It is a coin sized copper coin with no description on it.
History: How did you find it? It just appeard in my pouch one day.
How it Works: Place it on the ground, say the word (kibblible), and it expands from two inches diameter to three feet. Get a running start, jump on to it, and sail into the sky, hurtling up or out, (depending on how you land on it,) up to a mile and a half away, or 10 stories up! Of course, we didn't think about landing until we were airborne. Luckily, you bounce. Must be the magic.
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Strange Coin of Being There donated by Fizban Trapspringer
Description: It looks like an ordinary gold piece.
No special decorations or anything.
History: I dont know where it came from. It just
appeared in my pouch one day after I
met a mage with a pouch that never ran
out of coins. How interesting
How it Works: This coin never runs out. It is always
there. It's not that great though, as
it is only one gold piece. If only that
mage would've stayerd longer...
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The Coins of Neverspent donated by Thornn Bramblebug
Description: a small pile of ordinary steel coins, accepted throughout Krynn. The picture on the front is a little blurry. It appears as different people, depending on where you are. The coins are shiny and appear perpetually new.
History: I, Thornn Bramblebug, made the Coins of Neverspent as a prank a while back and they've stuck with me.
How it Works: The Coins of Neverspent can be used worldwide asd currency, but as soon as they're spent they reappear in your pouch, bringing trouble with them. On numerous occasions they've landed me in jail (unjustly of course). Don't use them unless you like being called a thief. Makes a great April Fools prank.
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The Kender coin of teleportation donated by Thistleprick Bookbinder
Description: What does it look like? It looks like a large gold coin about three feet across and has strange(elven)writing on it
History: Who made it? How did you find it? We beleive the elves made it. I didn't find it a friend of mine, Redflame Furfoot(we call her Fred), and her travel partener, Rakshaksha (the Half-elf), found it one day while fishing. Their hooks got caught and there it was!
How it Works: What does it do? How does it work? It can transport anyone(not only kender, but they have the most fun with it) anywhere they want to go, insently! It works in conjuction with the Kender dagger of activation(see weapons) and with a thought the person or people toughing the coin are teleported to the place that the holder of the dagger wanted to go.
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The mystical coin of Mulhead donated by Slate
Description: It is round with three holes
punched out in the middle, in a
straight, vertical line
History: It was made in the heart of the
Shoikan Grove, by a chance of
fate, that happened to bump into
a Kender travelling through time...
Really, My uncle Throuy
Thisleknot... a really interesting
person, He stumbled upon this coin
after a fight with 20, no 57 goblins
in the plains of Mount Nevermore...
err, I mean... uhhh, Waiter!?
CHECK!
How it Works: It just sits at the bottom of my
pouch burning a hole... Burning a
hole!!!? Wait, I'll get back to you
on that...
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The Mystical Half Steel Piece of Immense Power donated by Ghostbuster Lillpad
Description: A regular half steel piece coin.At
least it looks like it...
History: This great and powerful coin was
given to a great Gully HighLulp,
whose name would have been
always remembered if it wasn't
forgotton, by a human mage.The
black robed mage swore on his
honour that it would save the
Gullys in time of need.
How it Works: It is the salvation of Gullykind! And
it only cost us a few ugly
stones...what's thier
names? Diamonds, thats it.
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The Wonderful Amazing Coin Of Listening donated by gien (and co gien) lookaround
Description: well, it looks like any other typical
magical glowing coin of listening. but
this ones special. because it... 'cause
it makes people listen to you. but only
when your telling a story about the
coin. like one time the coin saved me
from being eaten by a dragon... where
was i? oh yes, it's a glowing coin,
that glows different colors. it works
great in dark places, because it glows
and all... one time i was wandering in
a dark cave that smelt really bad and i
wanted to see around.. (you know, to
see why it smelt) it turned out that
there was some quite unhappy trolls
that i awoke. i tried to explain that i
didnt MAKE them sleep where i was
wandering, but you know trolls. they
dont listen much anyhow...
History: well. thats a long story... if you want
to listen, it came from a wizard in
flotsam, where i was listening to one
of his story's abour how some neat
glowing coin saved him from an army of
knights. he said he made it to 'charm'
people into listening to his stories.
but his stories were interesting enough
without the coin... like this one story
about how he talked a turtle to sleep.
now THAT story was incredible and at
first i didnt believe it, what happened
was... oh, oh yes well anyway i had
this glowing coin too.. and i was
wondering if he could tell me about it,
but when i showed it too him he told me
it was his and tried to turn me into a
rock. but seeing as how old mages are
kind of slow and he stopped running
after me after a while. i cant imagine
where he went...
How it Works: well first off it makes people listen
to the stories you tell, when your
holding it of course... (while telling
a story, the holder always gets the
initiative because everyone else is
busy listening to you) second off it
glows, it works great while looking for
a light to help with those dark troll
filled caves (this also means that you
could litterally 'talk your way' out of
almost anything, as long as you know a
good story or two...
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- Kender Magic Items
- Gully Dwarf Magic Items
- Clothing, Armor, Cloaks, Boots...
- Magical Coins
- Food and Candy
- Miscellaneous Items
- Magical Hats
- Jewlery, Charms, Bracelets...
- Magical Musical Instuments
- Magical Pouches
- Powders, Dust, Spices...
- Magical Rings
- Stones, Dice, Marbles, Figurines
- Utensils and Kitchenware
- Wands and Rods
- Magical Kender Weapons
- Kender Artifacts
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