Gully Dwarf Magic Items
Axe of the Gully Magi
donated by Unknown Gully Dwarf
Description: It is a mud-spattered, ancient hand axe
that is very rusty, chipped and nicked.
History: No one knows where is came from.
How it Works: It is a +2 hand axe of speed.
|
BangRocks
donated by Wyrbender
Description: Two, handsized, grey, similiar
shaped, igneous stones.
History: Was discovered by one very
intelligent Gullydwarf named
Bumkin when he saw a rat, and
picks up a stone to hunt it
with...then he saw two rats
(actually two, not a
gullydwarf "two") and picked up a
second stone. Bumkin kinda got
depressedwhen the rats didn't
hang around to be slain, he
slumped his arms dejectadly,
accidently slamming the two rocks
together, creating a surprising
sound. Getting carried away, he
started bashing the rocks together
until his finger got between them,
at which point he started hopping
up and down yelling in pain. (Thus
inventing the first gullydwarf music,
dance, and song)
How it Works: Makes a harmonic sound when
clashed together. If right stones
are found, can also make a light
show by setting the gullydwarf
musician on fire, from the sparks
created.
|
Bash's Long Stick of Mighty Ouchies
donated by Bash the Gully Dwarf
Description: It is a plain looking 1ft stick.
History: It was found by Bash while gathering
burning stuff. When he got back to his
house he decided to smack his brother
with it. It really hurt.
How it Works: It is really a part of a dead druid's
staff that happened to be a +6 keen
wepon... He now wields his stick where
ever he goes. Who knows someone might
find the other 3 pieces...
|
Bat of Power
donated by jesterjoe20
Description: This is a baseball bat with wings. It
is all black, so to the typical gully
dwarf it looks like a bat(animal).
History: A twisted, insane black robe named
Rratt(R-at) was always being chased
by gully dwarves thinking his name
meant he was a rat. So to get rid
of them, he made this.
How it Works: When a gully dwarf sees it, they
immediatly try to eat it and if they
do then it deposits a poison in the
gully dwarf that makes it more
intelligent and lets them know that
just because a person is
named "Rat" doesn't mean that they
are a rat!!
|
Bupu's Magic Rat
donated by Cohenus the Halfling
Description: A dead Rat.
History: Bupu found it in Xak Tsaroth.
How it Works: Nothing. No Dead Rat, BIG MAGIC!
|
Da Big Poker Stick
donated by GullyGod
Description: The Big Poker Stick looks just like a
stick, 1' long, just picked off the
ground. It has two feathers, one
black and the other white,
attached to one end.
History: It is basically what it looks like
except enchanted. It was made by
a planes wandering demi-god who
took pity on the lowly Gully
Dwarves. He created this mighty
weapon to aid them in some way.
How it Works: When wielded by a gully dwarf it is
a weapon does 6d6 bludgeoning
damage at +6 to hit.
|
Hat of counting
donated by Magus Stickyfingers
Description: A old pointy hat with a wide brim
and a ribbon whichi guessing was
once pink hanging form the top.
This item is very dirty and it looks
like a wild rat with rabies was set
loose on it.
History: It was created a very long time ago
by an unknown wizard who took a
shine to the antics of gully dwarvs.
How it Works: Well, let's see-puts hat on a gully
dwarf that happens to be passing
by and asks the dwarf to count the
number of candies in a bag,
"one, gulp, two, gulp, ten, gulp,
twnty-four, gupl..."
In conclusion, this item may have
once worked, but, the counting
spell seems as full of holes as the
hat.
|
Hat of Dark
donated by Pik
Description: A huge black hat (sack) from above.
History: Above! From Above! Not for us, no for
this place!
How it Works: Makes dark, binds arms. Dark, so dark!
|
Hat Of GullyDwarven Form
donated by Nick
Description: It's A Finely Made Cap That appears
To Be Falling Appart.
History: It was made by the god Reorx.
After losing a bet, he was forced
to become a gully dwarf. He used
this to swich back.
How it Works: Any non-gully dwarves turn into
gully dwarves, any gully dwarf
changes into another race, DM's
choice.
|
Lighty spark stick
donated by Sivekt Azrak Skazbax
Description: It's a pointy metal stick (rapier with
no handel). many little knicks.
History: It was made by some one Tall. it
came from not This Place.
How it Works: When hit agaisnt rock it makes
shiny sparks go places. BIG MAGIC!
|
Mudraiser
donated by Standback
Description: Normally, it is a mud-encrusted
sword, slightly bent out of shape.
Should a gully dwarf happen to pick
it up, it will emit a flash of light, and
be transformed into a splendid,
impressive sword of finest dwarven
steel. If the gully dwarf puts it
down again (or dies), it will revert
back to its usual state.
History: Mudraiser was created by Quexizotl
the Queer, a strange, hermitlike
red-robed mage whose bizarre
artifacts are infamous throughout
Krynn.
It appears Quexizotl thought it
would be amusing (or perhaps he
had some actual reason - only
Gilean knows for certain) to create
a magical weapon usable only by
gully dwarves - indeed, a weapon
that turns a gully dwarf into a
fearsome warrior. He set about
crafting and enchanting a magical
sword, which he
dubbed "Mudraiser." He then cast a
spell which hid Mudraiser in a
completely random location
somewhere on Ansalon, unknown
even to Quexizotl himself.
How it Works: When wielded by a gully dwarf,
Mudraiser acts as a magical short
sword +3. The gully dwarf's
strength is augmented so that he
can actually carry the weapon (his
Strength is raised to 16), although
chances are he won't have the
slightest idea how to use it. Every
time the gully dwarf succesfully hits
his foe, the foe will be magically
covered with a thin layer of wet,
sticky mud.
If a non-gully dwarf tries to use
Mudraiser, it acts as a cursed short
sword -2, save that the wielder
may discard the weapon if so he
choses. If a dwarf (other than a
gully dwarf) tries to use
Mudbringer, it will act as a cursed
short sword -3, and the dwarf will
be unable to get rid of it, and will
be forced to use it in all melee
battles until "remove curse" is cast
upon him.
BTW, this can be a great item to
place in a Dragonlance campaign -
just think of your players'
consternation if their dwarf spends
months trying to get rid of the
cursed thing, and just when he
does a gully dwarf comes along
and... SUPERBULP! A Mudraiser-
bearing gully dwarf would make a
great NPC (or even PC, possibly, if
you've got a creative roleplayer).
Or maybe your players need to
stop the gully dwarf who's been
wreaking havok with his newfound
strength ("Noooo! The Aghar's
back again!").
|
Mummified Lizard
donated by Selendrile
Description: It is a mummified forest lizard,
somewhat like a very wrinkly
iguana. Its limbs stick out sharply at
it sides.
History: It is a mummified lizard originally
belonging to Bupu (who didn't
actually know what it could do). It
once lived in Darken Wood.
How it Works: When a person (gully dwarf or
otherwise) says the Secret Magic
Word (which is actually "Halitosis")
the lizard will come to life as a
talking familiar who can transform
to a 12-foot-long green dragon
upon occasion. It will not harm the
one who awakened it.
|
Murp's Spoon
donated by Fornson Strayfingers
Description: Gee, let me think...
A spoon! Slightly bent.
History: Murp discovered the spoon when a
wizard of the white robes tripped
over him. Being good he rolled his
eyes and continued on his way. He
didn't realise his magic spoon was
missing! Murp saw it and picked it
up. (typically of a gully he lost it
within a week)
How it Works: It turns any item (inanimate
objects only) into the food the
user most desires. All it requires is
it too touch the object (with the
spoon) and say the food you want.
|
Mushroom of Rage
donated by Peregrin Lighttongue
Description: This mushroom is bright red, with
yellow spots all over the cap. It can
get to the size of a human male's hand
sometimes, but more often it's the size
of a large mouse.
History: To explain how it was made would
involve an intense study into the
nature of fungi and their reproductive
systems, but that's boring. Suffice to
say you find them in the woods or in a
goblin's stew (or Gully Dwarf's for
that matter).
How it Works: Just about anyone who eats one will go
into a blind rage, running around and
destroying anything in their way. I saw
a gully dwarf eat a pouchful of these,
and he went on a rampage for a week
before he finally passed out. However,
these do not, I repeat, DO NOT work on
kender. I tried one once, and I merely
slumbered for two days. So apparently
it puts us kender folk to sleep. But
don't give it to anyone else!
|
My Semi-Precious
donated by Burrhoff Tasslefoot
Description: At first glance, it looks like a diamond
in a steel setting, but upon closer
inspection(Which doesn't happen that
often), it is revealed as a piece of
glass in a hank of iron.
History: One day, a Gully Dwarf named Fagris was
watching a (Human)forge-master at work.
As the forge-master worked, a hunk of
half-molten iron flew away and landed in
front of Fagris. He stuck his finger in
to see if it felt nice.
"AAAAARRRRGGGGG!" There was now a
finger-sized hole in the iron. In an
incredible brainstorm(For a Gully
Dwarf), he used a nearby piece of glass
to try to scoop up the metal. as he was
trying, however, the metal finished
hardening. He took it to a nearby mage
to ask him if it was BIG MAGIC. The
mage said "Hmmm... Yes, yes, I see BIG
MAGIC in this ring.*snigger*" "It ring?
Me wonder. What it do?" "If I read
this scroll, it will turn you
invisible." The mage read the scroll,
and the ring glowed purple. Fagris took
the ring and wandered off. "Wait! You
forgot to pay meeeeee...."
How it Works: It turns you upper half invisible if
worn on your hand, and your lower half
invisible if worn on your toe.
|
Necklace of a Robe and Rotten Apples
donated by Iwayhara Daevarien
Description: It's a dark shaded robe [which has
seen it's better day's] which is
going throught several apples, in
fact it's going throught one..
two..and that one... and that
one...TWO apples.
History: Probably some child thought it was
funny to stick a robe throught
several apples, and then tie it's
ends together so it look like a
necklace. It must had fallen into
mud when the child bored, and
some lucky Gully Dwarf found it and
picked up this marvelous necklace.
How it Works: It looks ugly and creates awful
smell. No human, elf, dwarf or even
Goblin dares to come near the
owner of this smell possessing item.
Logically, it -has- to be BIG MAGIC!
|
Quip's Fantastic Clawed Wand
donated by missspeller
Description: This wand is 12 inches long & is
toped with a mummifed pixie
hand. All of which by some
unknown prosses was transformed
into teek wood.
History: No one knows where this fablous
item came from but it is enved by
all gully dwarfs that see it ( till a rat
hapens by that is).
How it Works: It scratches things & has a +4 to
do it to!
|
Ragged Cloth of Wiping Windows
donated by Ghostbuster Lilypad
Description: It's a dirty piece of cloth ripped off
of a red shirt.
History: It was found by the first great Gully
mage,the great BogGulp, in a
myterious laundry sack.
How it Works: It...wipes windows and makes them
clean! This is obviously a magical
property to the Gullys.
|
Ring Lovers Case
donated by Kender Lore Master
Description: Smaller than an avarage pouch. Between
the sizes of a normal pouch and a small
spell book.
History: Made by an unknown kender who somehow
got a mage to tell him how to use power
of mind reading, used this power on a
pouch full of magic rings he had
aquired.
How it Works: Basicly, you put your hands in the
pouch, think of what rings you want or
the effect you want and the rings will
appear on your fingers when you remove
your hands from the pouch.
|
Stone of Sparkleyness
donated by Magus Stickeyfingers
Description: A beautiful ruby cut to have many
faces. When it catches the sun it
sparkles most wonderfully.
History: It came from a kender who
acquired
it from another kender who
acquired it from yot another
kender who acquired it from a
Mountain dwarf stone cutter.
How it Works: It goes all sparkley and pretty
when you put it the sun...
|
Teethbrush of Vanquishing
donated by Iwayhara Daevarien
Description: A dirty toothbrush colored blue.
History: Nobody knows the story of this
ancient magic weapon, but the
Gully Dwarf strongly believe it was
created in the second Dragonwars
for only gully dwarf use, by the
three gods of magic, Solinari,
Lunitari and Nuitari.
How it Works: There is little knowledge of this in
the civilized world, yet if you ask
from any gully dwarf, they'll faint or
either run away in panic. This
ancient weopon can actually clean
their faces from several mud layers,
and are usual artifacts of the rulers
in Gully Dwarf society.
|
The Glove of Smashing
donated by Peregrin Lighttongue
Description: It kind of looks like a gauntlet from
a rather heavy suit of armour, with
the remnants of somebody's arm
still decomposing inside of it.
History: It was found by a rather
adventurous Gully dwarf who
happened to come across the
corpse of a warrior. The gauntlets
looked particularly interesting, and
he tried to bring back both of
them, but only one would budge,
so he took it.
How it Works: It smashes things. Hence it's name.
(It doesn't smash rocks or steel or
anything, but it does account for
the recent rise in broken bones
and noses in the Gully Dwarf
population.)
|
The Live Rat of Power
donated by Ghostbuster Lillypad
Description: A rat. A live one. And its dirty,since
rats don't usually take baths and
brush their teeth.
History: Well, its a little known fact that
Reorx was dyslexic. When Reorx
was hired to make a very powerful
Hat for Fizban, he accidently made
a very powerful Rat.
Fizban didn't like it, so he threw it
down to Kyrnn,where gully dwarfs
promptly tried to eat it.
How it Works: It breaks the teeth of any gully
dwarf who tries to eat it, since it's
hide (supposed to be the hat's
lining) was made to be invulnerable.
Generations of Gullys have broken
their teeth on it and never eaten
rat again, so the other rats
consider it a 'Live Rat of Power'
and worship it. Yet today Gully Dwarves
are still trying to eat it.
|
The Mystical Half Steel Piece of Immense Power
donated by Ghostbuster Lillpad
Description: A regular half steel piece coin.At
least it looks like it...
History: This great and powerful coin was
given to a great Gully HighLulp,
whose name would have been
always remembered if it wasn't
forgotton, by a human mage.The
black robed mage swore on his
honour that it would save the
Gullys in time of need.
How it Works: It is the salvation of Gullykind! And
it only cost us a few ugly
stones...what's thier
names? Diamonds, thats it.
|
The One Ring
donated by Krypton Oathbreaker
Description: It's this ring. It's gold and shiny.
Very shiny. *smiles*
History: Well, see, It's this ring....That's all
it is. I um, I sort of found it...well,
not really found it...maybe it fell
into my pouch? ..I was near this
really hot mountain and there was
some sort of battle. Thinking it was
Mount Nevermind, I went closer to
have a look. There were these
little fellows that looked a lot like
Kender an I went closer to have a
chat. A really big orc screamed at
me and I screamed back and I
spoke to this Frodo character and
he gave me his ring! ...Er, he didn't
really give it-- He dropped it and I
sort of picked it up and hoped to
see him again to give him the ring
back. Anyway, I carried on with my
quest and I ended up in Xak
Tsaroth (which is quite
remarkable 'cause last I heard, Xak
Tsaroth was ruined). Then, these
gully dwarves were very nice and
before leaving, I decided to leave
them that ring. ...Either that or I
must have misplaced it somewhere
along my adventure. It's definately
not in my pouch anymore.
How it Works: It turns you invisible! How amazing!
And when you put it into the fire,
weird squigly doodles come out,
isn't that something?
|
The Sacred Spoon
donated by Taajka Mayleaf
Description: A Fork...missing one of its four
prongs with a tarnished opalescent
handle, slightly blackened from fire.
History: No one knows who made it but it
originally belonged to Dalamar who
brought it at a market in Palanthas
as part of a 16 piece cutlery set.
How it Works: It attaches food to itself enabling
you to eat without getting your
hands dirty...unfortunatey the Gully
Dwarf who has it is using it as a
butt scratcher at present...
|
Torn Pouch of Unlimited Holding
donated by Timber Telltale
Description: It is an old leather pouch that is
tattered and torn. There is a long tear
across the bottom of the pouch.
History: It came from an old Black robed mage.
The Gully Dwarf Tungu saw the mage lose
it after it got caught on a shard of
broken wood.
How it Works: First, it will hold as many items as
you put in it, though the items are
hard to retrieve. Second, The pouch
does not gain weight as items are
added. Finally, it also duplicates the
item that was put in it, as an exact
replica is usually found laying on the
ground in the general area. No Gully
Dwarf has yet figured out the magic
word to retrieve the items.
|
Tunic of Cleanliness
donated by Steinpratt
Description: The Tunic of Cleanliness looks
likes an ordinary gully dwarf tunic.
However, it is spotlessly clean.
History: Legends say that long ago there
was once a wizard who was great
friends with a gully dwarf named
Bugg. However, the wizard
couldn't stand Bugg's filthiness, so
he enchanted Bugg's tunic.
How it Works: When worn by a gully dwarf,
the gully dwarf cannot get dirty,
no matter what happens. It's easy
to recognize a gully dwarf wearing
the Tunic of Cleanliness, since they
aren't in their usual state of being
filthy.
|
Tunic of Enlightenment
donated by Standback
Description: It's a plain tunic, so filthy that it's
original color cannot be discerned.
It has three shiny buttons below
the collar.
History: Legend tells that long, long ago,
Branchala and Gilean become
angered at the evil god Hiddukel.
In the argument that ensued,
Branchala spit at Hiddukel, with
three globs of spittle landing on his
tunic. At somepoint thereafter, a
magical kender literally stole the
shirt of Hiddukel's back, and gave it
to some gully dwarves. But in
retrospect, that makes no sense
whatsoever.
How it Works: Any gully dwarf staring at the tunic
can correctly count the three shiny
buttons (which magically never get
dirty nor fall off). They suddenly
realize that there exist numbers
higher than two. Then they look
away and promptly go right back to
rat hunting.
|
Wet sash
donated by Wizbangthewonderful
Description: Its a soiled red sash, tattered at both
ends.
History: In the ruins of some old city, (now a
gully dwarf city) this sash was found
in a doctors office or hospial of
sorts. Origanally intended for crossing
deserts and keeping the sick from
overheating.
How it Works: This sash is always sopping wet,
dripping water constantly. When
squeezed it will keep dripping water. A
useful adventuring tool in the past,
for desert crossings and a supply of
water. The gully dwarfs now have it.
When twisted and cracked like a whip it
stings painfully (1 dmg) and leaves a
red welt. owch!
|
Wonderful Spork of Somethingorother
donated by Simonius
Description: It's a regular shiny metal spork,
kinda spoonish, yet nearly forkish.
History: No one knows the true history of
its creation, though some
speculate that it was born of a
spoon and a fork that were
smashed together by the giant
mountain that fell on them in the
catyclysm.
How it Works: It's powers are that of a spoon and
fork combined, able to scoop
things as well as the ability to spear
things on its pointy ends. Some
have found also that when you
look at one side of the spork, your
relection is upsidedown while on
the other side your reflection is
rightsideup.
|
Wondrous Stone
donated by Arrys - Saviour of the Gullies
Description: It's a reddish stone, the shape of a
strawberry.
History: It was made by Arrys, a gnome
prankster/mage...
How it Works: If a gully dwarf licks it, it tastes like
strawberry! If a non-gully licks it, it
tastes like gully drool.
Whenever a gully dwarf says the
stone is his/hers, a magical bond is
created between the gully and the
stone. If the stone is taken away
from the gully, or he/she throws it
away, it appears to his hand or
pocket... Whenever another gully
declares the stone as his/hers, it
affixes to him/her.
|
|
|
| |
- Kender Magic Items
- Gully Dwarf Magic Items
- Clothing, Armor, Cloaks, Boots...
- Magical Coins
- Food and Candy
- Miscellaneous Items
- Magical Hats
- Jewlery, Charms, Bracelets...
- Magical Musical Instuments
- Magical Pouches
- Powders, Dust, Spices...
- Magical Rings
- Stones, Dice, Marbles, Figurines
- Utensils and Kitchenware
- Wands and Rods
- Magical Kender Weapons
- Kender Artifacts
|